//:://///////////////////////////////////////////// //:: General Treasure Spawn Script //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* Spawns in general purpose treasure, usable by all classes. */ //::////////////////////////////////////////////// //:: Created By: Brent //:: Created On: February 26 2001 //::////////////////////////////////////////////// #include "NW_O2_CONINCLUDE" void main() { if (GetLocalInt(OBJECT_SELF,"NW_DO_ONCE") != 0) { return; } object oLastOpener = GetLastOpener(); GenerateLowTreasure(oLastOpener, OBJECT_SELF); SetLocalInt(OBJECT_SELF,"NW_DO_ONCE",1); ShoutDisturbed(); SetPlotFlag(OBJECT_SELF, FALSE); effect eDam = EffectDamage(500); DelayCommand(100.0,ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, OBJECT_SELF)); }