void main() { int killed, died; object PC = GetLastPlayerDied(); object Killer = GetLastHostileActor(PC); if (GetIsPC(Killer)==TRUE || GetPCPlayerName(Killer)!="") { killed = GetLocalInt(Killer, "killed") + 1; SetLocalInt(Killer, "killed", killed); FloatingTextStringOnCreature("Player Kills: " + IntToString(killed), Killer, TRUE); } if (GetIsPC(PC)==TRUE || GetPCPlayerName(PC)!="") { died = GetLocalInt(PC,"died") + 1; SetLocalInt(PC, "died", died); FloatingTextStringOnCreature("Deaths: " + IntToString(died), PC, TRUE); } // ExecuteScript("nw_o0_death", OBJECT_SELF); DelayCommand(2.5, PopUpGUIPanel(PC, GUI_PANEL_PLAYER_DEATH)); // ExecuteScript("pointeffects", OBJECT_SELF); }