#include "inc_isdm" void main() { object PC = GetEnteringObject(); SetPlotFlag(PC, FALSE); SetImmortal(PC, FALSE); ExecuteScript("fixitems", PC); if (GetItemPossessedBy(PC, "EmoteWand") == OBJECT_INVALID) CreateItemOnObject("emotewand", PC); if (GetItemPossessedBy(PC, "whostone") == OBJECT_INVALID) CreateItemOnObject("whostone", PC); if (GetItemPossessedBy(PC, "NW_IT_RECALL") == OBJECT_INVALID) CreateItemOnObject("recall", PC); int toys = GetCampaignInt(GetModuleName(), "toys", PC); SetLocalInt(PC, "toys", toys); int dm = isdm(PC); int s, tcnt = GetLocalInt(GetModule(), "tcnt"); string ref; object item; for(s=0; s<tcnt; s++) { ref = GetLocalString(GetModule(), "tref"+IntToString(s)); item = GetItemPossessedBy(PC, "toy_"+ref); if (((1<<s) & toys) != 0 || dm != 0) { if (item == OBJECT_INVALID) item = CreateItemOnObject(ref, PC); } if (item != OBJECT_INVALID) SetLocalInt(item, "id", s); } DelayCommand(15.0, AddJournalQuestEntry("welcome", 1, PC, FALSE)); }