void main() { object PC = GetLastKiller(); object area = GetArea(OBJECT_SELF); SetLocalInt(area, "kills", GetLocalInt(area, "kills") + 1); int monster = GetLocalInt(PC, "monster"); int points = FloatToInt(GetChallengeRating(OBJECT_SELF)) / 10; SetLocalInt(PC, "monster", monster + points); FloatingTextStringOnCreature(IntToString(points) + " monsterpoints", PC, TRUE); ExecuteScript("pointeffects", OBJECT_SELF); }