#include "my_charfuncs" void CreateRing(object oContainer, object oPC, int nMaxLevel) { int nHD; int nRandom; string sItem; if(!GetIsPC(oPC) || (GetHitDice(oPC) > nMaxLevel)) return; nHD = GetHitDice(oPC); if(nHD >= 0 && nHD <= 5) { nRandom = Random(8) +1; switch(nRandom) { case 1: sItem = "ri_all_001"; break; case 2: sItem = "ri_all_002"; break; case 3: sItem = "ri_wizard_001"; break; case 4: sItem = "ri_sorc_001"; break; case 5: sItem = "ri_rogue_001"; break; case 6: sItem = "ri_fighter_001"; break; case 7: sItem = "ri_cleric_001"; break; case 8: sItem = "nw_it_mring008"; break; } } else if(nHD >= 6 && nHD <= 10) { nRandom = Random(12) +1; switch(nRandom) { case 1: sItem = "nw_it_mring014"; break; case 2: sItem = "nw_it_mring018"; break; case 3: sItem = "nw_it_mring032"; break; case 4: sItem = "nw_it_mring012"; break; case 5: sItem = "nw_it_novel001"; break; case 6: sItem = "ri_all_004"; break; case 7: sItem = "ri_all_005"; break; case 8: sItem = "ri_all_006"; break; case 9: sItem = "ri_all_007"; break; case 10: sItem = "ri_all_008"; break; case 11: sItem = "ri_all_009"; break; case 12: sItem = "ri_all_010"; break; } } else if(nHD >= 11 && nHD <= 15) { } else if(nHD >= 16 && nHD <= 20) { } CreateItemOnObject(sItem,oContainer,1); }