#include "my_charfuncs" void CreateShield(object oContainer, object oPC, int nMaxLevel) { int nHD; int nRandom; string sItem; if(!GetIsPC(oPC) || (GetHitDice(oPC) > nMaxLevel)) return; nHD = GetHitDice(oPC); if(nHD >= 0 && nHD <= 5) { nRandom = Random(0) +1; switch(nRandom) { } } else if(nHD >= 6 && nHD <= 10) { nRandom = Random(3) +1; switch(nRandom) { case 1: sItem = "sh_all_001"; break; case 2: sItem = "sh_all_002"; break; case 3: sItem = "sh_all_003"; break; } } else if(nHD >= 11 && nHD <= 15) { } else if(nHD >= 16 && nHD <= 20) { } CreateItemOnObject(sItem,oContainer,1); }