/////////////////////////////////////////////// //This script causes a NPC, upon initiating//// //conversation, to NOT follow the PC with its// //eyes and remain stationary. Put in the/////// //OnConversation Script location.////////////// /////////////////////////////////////////////// void main() { if(GetCommandable(OBJECT_SELF)) //This sets the NPC as the speaker { ClearAllActions(); // Clears the actions so the NPC will not follow you with his/her eyes } }