// * script: henchman_joins // * NPC Henchman joins PC, replacing other henchman if necessary. // Use in [Actions Taken] tab of henchman's joining dialog line. #include "nw_i0_henchman" void main() { SetLocalInt(OBJECT_SELF,"joined",1); SetWorkingForPlayer(GetPCSpeaker()); SetBeenHired(); ExecuteScript("NW_CH_JOIN", OBJECT_SELF); }