// * script: henchman_joins
// * NPC Henchman joins PC, replacing other henchman if necessary.
// Use in [Actions Taken] tab of henchman's joining dialog line.

#include "nw_i0_henchman"

void main()
{
    SetLocalInt(OBJECT_SELF,"joined",1);
    SetWorkingForPlayer(GetPCSpeaker());
    SetBeenHired();

    ExecuteScript("NW_CH_JOIN", OBJECT_SELF);
}