//#include "sy_t_tclass" #include "RR_TREASURE" //:://///////////////////////////////////////////// //:: sy_t_genloot.nss //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Syrsuro //:: Created On: November - May //::////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////// ///////This script is intended to be used as the OnDeath and OnOpen script of a container. ///////In addition to sy_t_tlass, the files sy_t_magic.nss and sy_t_mundane are necessary. /////////////////////////////////////////////////////////////////////////////////////////// //This script is supposed to create an average treasure. Thus, the modifier is set to 5. //This modifier is passed to the other scripts and used to determine the quantity of gold and //the frequency of gems. /////////////////////////////////////////////////////////////////////////////////// ////////This script takes the Level of the PC who opens or destroys the container and ////////uses this to scale the treasure off of. If you want to pre-set the CR of the ////////encounter/ container; you can set nCR directly. //////////////////////////////////////////////////////////////////////////////////// //This script generates a POOR treasure. The odds of a magic item, the amount of //cash found and the likelihood of finding gems is reduced relative to a standard treasure. void main() { int nTModifier = 2; //Default values are 2 (poor), 6 (standard) and 10 (rich). if (GetLocalInt(OBJECT_SELF,"NW_DO_ONCE") != 0) { return; } object oLastOpener = GetLastOpener(); // int nCR = GetHitDice(oLastOpener); /// Sets the CR = level of opener.. //nCR = 20; /// Sets the CR as a pre-set value. // TreasureChance(OBJECT_SELF, nCR, nTModifier); /// The Treasure Generation Function (defined in sy_t_tcass) CT_rr_master_lewt_low(oLastOpener, OBJECT_SELF); SetLocalInt(OBJECT_SELF,"NW_DO_ONCE",1); ShoutDisturbed(); /// Should make local NPCs of the same faction as the chest hostile. } /////////////////////////////////////////////////////////////////////////////////