/* Script generated by Lilac Soul's NWN Script Generator, v. 1.2 For download info, please visit: http://www.angelfire.com/space/lilacsoul */ //Put this OnUsed void main() { object oPC = GetLastUsedBy(); if (!GetIsPC(oPC)) return; int DoOnce = GetLocalInt(OBJECT_SELF, GetTag(OBJECT_SELF)); if (DoOnce==TRUE) return; SetLocalInt(OBJECT_SELF, GetTag(OBJECT_SELF), TRUE); SetLocalInt(oPC, "isthereaportal", 1); object oTarget; object oSpawn; oTarget = GetWaypointByTag("portalspawn"); oSpawn = CreateObject(OBJECT_TYPE_PLACEABLE, "sewerportal", GetLocation(oTarget)); oTarget = oSpawn; ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_DIVINE_STRIKE_FIRE), GetLocation(oTarget)); oTarget = GetObjectByTag("MajorTreasureDoor"); ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SCREEN_SHAKE), GetLocation(oTarget)); oTarget = GetObjectByTag("MajorTreasureDoor"); DestroyObject(oTarget, 3.0); oTarget = GetObjectByTag("Brazier"); if (GetPlaceableIllumination(oTarget)) { AssignCommand(oTarget, PlayAnimation(ANIMATION_PLACEABLE_DEACTIVATE)); SetPlaceableIllumination (oTarget, FALSE); } else { AssignCommand(oTarget, PlayAnimation(ANIMATION_PLACEABLE_ACTIVATE)); SetPlaceableIllumination (oTarget, TRUE); } RecomputeStaticLighting(GetArea(oTarget)); }