void main() { object oPC = GetFirstPC(); object oMostMonsterKills; object oMostPCKills; object oMostPCDeaths; effect eEffect; int iMonsterKills; int iMaxMonsterKills = 0; int iPCKills; int iMaxPCKills = 0; int iPCDeaths; int iMaxPCDeaths = 0; int nMonsterFlagEffect = VFX_DUR_PROTECTION_GOOD_MINOR; int nPCFlagEffect = VFX_DUR_PROTECTION_EVIL_MINOR; int nMostDeaths = VFX_DUR_PIXIEDUST; effect eMonsterFlag = SupernaturalEffect(EffectVisualEffect(nMonsterFlagEffect)); effect ePCFlag = SupernaturalEffect(EffectVisualEffect(nPCFlagEffect)); effect eMostDeaths = SupernaturalEffect(EffectVisualEffect(nMostDeaths)); while (oPC != OBJECT_INVALID) { iMonsterKills = GetLocalInt (oPC,"monster"); if (iMonsterKills > iMaxMonsterKills) { oMostMonsterKills = oPC; iMaxMonsterKills = iMonsterKills; } iPCKills = GetLocalInt (oPC,"killed"); if (iPCKills > iMaxPCKills) { oMostPCKills = oPC; iMaxPCKills = iPCKills; } iPCDeaths = GetLocalInt (oPC,"died"); if (iPCDeaths > iMaxPCDeaths) { oMostPCDeaths = oPC; iMaxPCDeaths = iPCDeaths; } eEffect = GetFirstEffect(oPC); while ( GetIsEffectValid(eEffect) == TRUE ) { if ( GetEffectSubType(eEffect) == SUBTYPE_SUPERNATURAL) RemoveEffect(oPC,eEffect); eEffect = GetNextEffect(oPC); } oPC = GetNextPC(); } ApplyEffectToObject (DURATION_TYPE_PERMANENT, eMonsterFlag, oMostMonsterKills); ApplyEffectToObject (DURATION_TYPE_PERMANENT, ePCFlag, oMostPCKills); ApplyEffectToObject (DURATION_TYPE_PERMANENT, eMostDeaths, oMostPCDeaths); }