/* Script generated by Lilac Soul's NWN Script Generator, v. 1.3 For download info, please visit: http://www.lilacsoul.revility.com */ #include "prc_class_const" int StartingConditional() { object oPC = GetPCSpeaker(); int iRogue = GetLevelByClass(CLASS_TYPE_ROGUE, oPC) + GetLevelByClass(CLASS_TYPE_SCOUT, oPC) + GetLevelByClass(CLASS_TYPE_BEGUILER, oPC) + GetLevelByClass(CLASS_TYPE_NINJA, oPC) + GetLevelByClass(CLASS_TYPE_FACTOTUM, oPC) + GetLevelByClass(CLASS_TYPE_ASSASSIN, oPC) + GetLevelByClass(CLASS_TYPE_ARCTRICK, oPC) + GetLevelByClass(CLASS_TYPE_HANDOTWM, oPC) + GetLevelByClass(CLASS_TYPE_NIGHTSHADE, oPC) + GetLevelByClass(CLASS_TYPE_NINJA_SPY, oPC) + GetLevelByClass(CLASS_TYPE_SHADOWLORD, oPC) + GetLevelByClass(CLASS_TYPE_SHADOW_SUN_NINJA, oPC) + GetLevelByClass(CLASS_TYPE_SHADOW_THIEF_AMN, oPC) + GetLevelByClass(CLASS_TYPE_UNSEEN_SEER, oPC) + GetLevelByClass(CLASS_TYPE_PSYCHIC_ROGUE, oPC); if (GetItemPossessedBy(oPC, "ShadowLegionEmblemRing") != OBJECT_INVALID) return FALSE; if (GetItemPossessedBy(oPC, "RykarianArmySignetRing") != OBJECT_INVALID) return FALSE; if (iRogue == 0) return FALSE; /* if ((GetLevelByClass(CLASS_TYPE_ROGUE, oPC)==0)&& (GetLevelByClass(CLASS_TYPE_ASSASSIN, oPC)==0)) return FALSE; */ return TRUE; }