//:://///////////////////////////////////////////// //:: SetListeningPatterns //:: NW_C2_DEFAULT4 //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* Determines the course of action to be taken by the generic script after dialogue or a shout is initiated. */ //::////////////////////////////////////////////// //:: Created By: Preston Watamaniuk //:: Created On: Oct 24, 2001 //::////////////////////////////////////////////// void main() { //object oPC = GetLastUsedBy(); //ActionSpeakString("Are you talking to me?", TALKVOLUME_SHOUT); //ActionSpeakString(GetPCPlayerName(oPC), TALKVOLUME_SHOUT); //ActionStartConversation(oPC, "dart_board", TRUE); ClearAllActions(); BeginConversation(); float f = GetFacing(OBJECT_SELF); SetFacing(f); }