// Returns the PC to normal appearance. void main() { object oPC = GetLastSpeaker(); int iRace = GetRacialType(oPC); if (iRace == IP_CONST_RACIALTYPE_DWARF) { SetCreatureAppearanceType(oPC, APPEARANCE_TYPE_DWARF); } else if (iRace == IP_CONST_RACIALTYPE_ELF) { SetCreatureAppearanceType(oPC, APPEARANCE_TYPE_ELF); } else if (iRace == IP_CONST_RACIALTYPE_GNOME) { SetCreatureAppearanceType(oPC, APPEARANCE_TYPE_GNOME); } else if (iRace == IP_CONST_RACIALTYPE_HALFELF) { SetCreatureAppearanceType(oPC, APPEARANCE_TYPE_HALF_ELF); } else if (iRace == IP_CONST_RACIALTYPE_HALFLING) { SetCreatureAppearanceType(oPC, APPEARANCE_TYPE_HALFLING); } else if (iRace == IP_CONST_RACIALTYPE_HALFORC) { SetCreatureAppearanceType(oPC, APPEARANCE_TYPE_HALF_ORC); } else if (iRace == IP_CONST_RACIALTYPE_HUMAN) { SetCreatureAppearanceType(oPC, APPEARANCE_TYPE_HUMAN); } }