#include "nw_i0_generic" void main() { object oChair=OBJECT_SELF; AssignCommand(GetLastUsedBy(),ActionSit(oChair)); /* Script generated by Lilac Soul's NWN Script Generator, v. 1.2 For download info, please visit: http://www.angelfire.com/space/lilacsoul */ object oPC = GetLastUsedBy(); if (!GetIsPC(oPC)) return; if (!(GetHitDice(oPC) >= 19)) return; object oTarget; object oSpawn; oTarget = GetWaypointByTag("Dragon5"); oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "nw_drggreen002", GetLocation(oTarget)); oTarget = oSpawn; SetIsTemporaryEnemy(oPC, oTarget); AssignCommand(oTarget, ActionAttack(oPC)); AssignCommand(oTarget, DetermineCombatRound(oPC)); oTarget = oSpawn; ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SUMMON_GATE), GetLocation(oTarget)); }