void main()
{

object oPC = GetLastKiller();

if (!GetIsPC(oPC)) return;

object oTarget;
object oSpawn;
oTarget = oPC;

oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "NW_SPIDGIANT", GetLocation(oTarget));

oTarget = oSpawn;

SetIsTemporaryEnemy(oPC, oTarget);

AssignCommand(oTarget, ActionAttack(oPC));

//AssignCommand(oTarget, DetermineCombatRound(oPC));

}