void main() { object oPC = GetLastKiller(); if (!GetIsPC(oPC)) return; object oTarget; object oSpawn; oTarget = oPC; oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "NW_SPIDGIANT", GetLocation(oTarget)); oTarget = oSpawn; SetIsTemporaryEnemy(oPC, oTarget); AssignCommand(oTarget, ActionAttack(oPC)); //AssignCommand(oTarget, DetermineCombatRound(oPC)); }