//Goes on creature's OnHeartbeat. Fires when not fighting or talking. void main() { object oPC = GetLastPerceived(); if (!GetIsPC(oPC)) return; if (!GetLastPerceptionSeen()) return; if (!GetIsPC(oPC)) return; object oTarget = GetObjectByTag("Ruvilictes"); AssignCommand(oTarget, ActionStartConversation(oPC, "convo_ruv")); }