//:://///////////////////////////////////////////// //:: Cure Moderate Wounds //:: NW_S0_CurModW //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* // As cure light wounds, except cure moderate wounds // cures 2d8 points of damage plus 1 point per // caster level (up to +10). */ //::////////////////////////////////////////////// //:: Created By: Noel Borstad //:: Created On: Oct 18, 2001 //::////////////////////////////////////////////// //:: Update Pass By: Preston W, On: July 25, 2001 // // modded by Marc Richter for Temple of Life in Land of Nordock module #include "NW_I0_SPELLS" void main() { //Declare major variables object oTarget = GetPCSpeaker (); effect eHeal; effect eDam; effect eVis = EffectVisualEffect(VFX_IMP_HEALING_M); effect eVis2 = EffectVisualEffect(VFX_IMP_SUNSTRIKE); int nToHeal; nToHeal = d8(2) + 10; //Fire cast spell at event for the specified target SignalEvent(oTarget, EventSpellCastAt(GetObjectByTag("Tomar"), SPELL_CURE_MODERATE_WOUNDS, FALSE)); //Set heal effect eHeal = EffectHeal(nToHeal); //Apply VFX impact and heal effect ApplyEffectToObject(DURATION_TYPE_INSTANT, eHeal, oTarget); ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); TakeGoldFromCreature(30, oTarget, TRUE); }