#include "tha_housing_cost" #include "rr_persist" void main() { object oPC = GetPCSpeaker(); object oKey = GetItemPossessedBy(oPC,"large_house_key"); if(oKey != OBJECT_INVALID) { DestroyObject(oKey); GiveGoldToCreature(oPC,((LARGE_HOUSE_COST/4)*3)); SPI(oPC,"home_owner",FALSE); } return; }