void main()
{
    object oTrash = OBJECT_SELF;
    object oStuff = GetFirstItemInInventory(oTrash);
    do{
        int iP = GetPlotFlag(oStuff);
        if (iP == TRUE){
            SetPlotFlag(oStuff, FALSE);
            DestroyObject(oStuff, 0.0f);
            }
        if (iP == FALSE){
            SetPlotFlag(oStuff, FALSE);
            DestroyObject(oStuff, 0.0f);
            }
       }while ((oStuff = GetNextItemInInventory(oTrash)) != OBJECT_INVALID);

}