#include "nw_i0_generic"
/*   Script generated by
DM Kaine 12/10/2003

For download info, please visit:
http://www.kaineonline.net    */

//Put this on action taken in the conversation editor
void main()
{

object oPC = GetPCSpeaker();

object oTarget;
oTarget = OBJECT_SELF;

SetIsTemporaryEnemy(oPC, oTarget);

AssignCommand(oTarget, ActionAttack(oPC));

AssignCommand(oTarget, DetermineCombatRound(oPC));

}