void main() {object oPC = GetLastPerceived(); int iSeen = GetLocalInt(oPC,"linesa_seen"); if (!iSeen) {SpeakString("Welcome to Chance. Please be very careful in the Goblin Woods to the North as well as the Isle of the Abbey to the South East! I wish someone would find out what's going on down in the sewer here behind the tavern! Phew! Smells like rotting corpses! Speak to me if you need assistance."); SetLocalInt(oPC,"linesa_seen",TRUE);} return; }