#include "XPLEVEL" void main() { object oSpeaker; object oPC = GetPCSpeaker(); oSpeaker=GetPCSpeaker(); SendMessageToPC(oSpeaker,"Your Equipment is being removed in case of a crash"); AssignCommand(oSpeaker, ActionUnequipItem(GetItemInSlot(INVENTORY_SLOT_ARMS, oSpeaker))); AssignCommand(oSpeaker, ActionUnequipItem(GetItemInSlot(INVENTORY_SLOT_ARROWS, oSpeaker))); AssignCommand(oSpeaker, ActionUnequipItem(GetItemInSlot(INVENTORY_SLOT_BELT, oSpeaker))); AssignCommand(oSpeaker, ActionUnequipItem(GetItemInSlot(INVENTORY_SLOT_BOLTS, oSpeaker))); AssignCommand(oSpeaker, ActionUnequipItem(GetItemInSlot(INVENTORY_SLOT_BOOTS, oSpeaker))); AssignCommand(oSpeaker, ActionUnequipItem(GetItemInSlot(INVENTORY_SLOT_BULLETS, oSpeaker))); //AssignCommand(oSpeaker, ActionUnequipItem(GetItemInSlot(INVENTORY_SLOT_CARMOUR, oSpeaker))); AssignCommand(oSpeaker, ActionUnequipItem(GetItemInSlot(INVENTORY_SLOT_CHEST, oSpeaker))); AssignCommand(oSpeaker, ActionUnequipItem(GetItemInSlot(INVENTORY_SLOT_CLOAK, oSpeaker))); //AssignCommand(oSpeaker, ActionUnequipItem(GetItemInSlot(INVENTORY_SLOT_CWEAPON_B, oSpeaker))); //AssignCommand(oSpeaker, ActionUnequipItem(GetItemInSlot(INVENTORY_SLOT_CWEAPON_L, oSpeaker))); //AssignCommand(oSpeaker, ActionUnequipItem(GetItemInSlot(INVENTORY_SLOT_CWEAPON_R, oSpeaker))); AssignCommand(oSpeaker, ActionUnequipItem(GetItemInSlot(INVENTORY_SLOT_HEAD, oSpeaker))); AssignCommand(oSpeaker, ActionUnequipItem(GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oSpeaker))); AssignCommand(oSpeaker, ActionUnequipItem(GetItemInSlot(INVENTORY_SLOT_LEFTRING, oSpeaker))); AssignCommand(oSpeaker, ActionUnequipItem(GetItemInSlot(INVENTORY_SLOT_NECK, oSpeaker))); AssignCommand(oSpeaker, ActionUnequipItem(GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oSpeaker))); AssignCommand(oSpeaker, ActionUnequipItem(GetItemInSlot(INVENTORY_SLOT_RIGHTRING, oSpeaker))); XPLevel(1); XPLevel(10); }