#include "XPLEVEL"
void main()
{
    object oSpeaker;
    object oPC = GetPCSpeaker();
    oSpeaker=GetPCSpeaker();
    SendMessageToPC(oSpeaker,"Your Equipment is being removed in case of a crash");
    AssignCommand(oSpeaker, ActionUnequipItem(GetItemInSlot(INVENTORY_SLOT_ARMS, oSpeaker)));
    AssignCommand(oSpeaker, ActionUnequipItem(GetItemInSlot(INVENTORY_SLOT_ARROWS, oSpeaker)));
    AssignCommand(oSpeaker, ActionUnequipItem(GetItemInSlot(INVENTORY_SLOT_BELT, oSpeaker)));
    AssignCommand(oSpeaker, ActionUnequipItem(GetItemInSlot(INVENTORY_SLOT_BOLTS, oSpeaker)));
    AssignCommand(oSpeaker, ActionUnequipItem(GetItemInSlot(INVENTORY_SLOT_BOOTS, oSpeaker)));
    AssignCommand(oSpeaker, ActionUnequipItem(GetItemInSlot(INVENTORY_SLOT_BULLETS, oSpeaker)));
    //AssignCommand(oSpeaker, ActionUnequipItem(GetItemInSlot(INVENTORY_SLOT_CARMOUR, oSpeaker)));
    AssignCommand(oSpeaker, ActionUnequipItem(GetItemInSlot(INVENTORY_SLOT_CHEST, oSpeaker)));
    AssignCommand(oSpeaker, ActionUnequipItem(GetItemInSlot(INVENTORY_SLOT_CLOAK, oSpeaker)));
    //AssignCommand(oSpeaker, ActionUnequipItem(GetItemInSlot(INVENTORY_SLOT_CWEAPON_B, oSpeaker)));
    //AssignCommand(oSpeaker, ActionUnequipItem(GetItemInSlot(INVENTORY_SLOT_CWEAPON_L, oSpeaker)));
    //AssignCommand(oSpeaker, ActionUnequipItem(GetItemInSlot(INVENTORY_SLOT_CWEAPON_R, oSpeaker)));
    AssignCommand(oSpeaker, ActionUnequipItem(GetItemInSlot(INVENTORY_SLOT_HEAD, oSpeaker)));
    AssignCommand(oSpeaker, ActionUnequipItem(GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oSpeaker)));
    AssignCommand(oSpeaker, ActionUnequipItem(GetItemInSlot(INVENTORY_SLOT_LEFTRING, oSpeaker)));
    AssignCommand(oSpeaker, ActionUnequipItem(GetItemInSlot(INVENTORY_SLOT_NECK, oSpeaker)));
    AssignCommand(oSpeaker, ActionUnequipItem(GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oSpeaker)));
    AssignCommand(oSpeaker, ActionUnequipItem(GetItemInSlot(INVENTORY_SLOT_RIGHTRING, oSpeaker)));
    XPLevel(1);
    XPLevel(9);
}