void main() { object oPC = GetEnteringObject(); if(GetIsPC(oPC)==TRUE) { SendMessageToPC(oPC,"The warm bath waters ease the tension in your body."); AssignCommand(oPC, ActionUnequipItem(GetItemInSlot(INVENTORY_SLOT_CHEST, oPC))); AssignCommand(oPC, ActionUnequipItem(GetItemInSlot(INVENTORY_SLOT_ARMS, oPC))); AssignCommand(oPC, ActionUnequipItem(GetItemInSlot(INVENTORY_SLOT_BELT, oPC))); AssignCommand(oPC, ActionUnequipItem(GetItemInSlot(INVENTORY_SLOT_BOOTS, oPC))); AssignCommand(oPC, ActionUnequipItem(GetItemInSlot(INVENTORY_SLOT_CLOAK, oPC))); AssignCommand(oPC, ActionUnequipItem(GetItemInSlot(INVENTORY_SLOT_HEAD, oPC))); AssignCommand(oPC, ActionUnequipItem(GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC))); AssignCommand(oPC, ActionUnequipItem(GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oPC))); AssignCommand(oPC, ActionUnequipItem(GetItemInSlot(INVENTORY_SLOT_LEFTRING, oPC))); AssignCommand(oPC, ActionUnequipItem(GetItemInSlot(INVENTORY_SLOT_RIGHTRING, oPC))); AssignCommand(oPC, ActionUnequipItem(GetItemInSlot(INVENTORY_SLOT_NECK, oPC))); } ActionCastSpellAtObject(SPELL_CURE_MINOR_WOUNDS,oPC,1); }