//standard percept with added auto charm #include "NW_I0_GENERIC" #include "NW_I0_SPELLS" void main() { effect MyEffect; MyEffect = EffectFrightened(); object oTarget = GetEnteringObject(); if (WillSave(oTarget,15,SAVING_THROW_TYPE_MIND_SPELLS)==0) { ApplyEffectToObject(DURATION_TYPE_TEMPORARY, MyEffect, oTarget,60.0); } }