// mat for 2 void main() { object oPlayer = GetLastUsedBy(); object Placeable = OBJECT_SELF; int sitsplaced = GetLocalInt(OBJECT_SELF, "sitsplaced"); if(sitsplaced != 1) { object oArea = GetArea(Placeable); vector loc = GetPosition(Placeable); float fOrient = GetFacing(Placeable) - 90; float fSpace = 0.65; location locsit1 = Location(oArea, loc + AngleToVector(fOrient + 90.0f) * fSpace, fOrient); location locsit2 = Location(oArea, loc + AngleToVector(fOrient - 90.0f) * fSpace, fOrient); CreateObject(OBJECT_TYPE_PLACEABLE, "plc_invisobj", locsit1); CreateObject(OBJECT_TYPE_PLACEABLE, "plc_invisobj", locsit2); SetLocalInt(OBJECT_SELF, "sitsplaced", 1); } location loc; object sitting; int iDistance = 1; object sit = GetNearestObjectByTag("InvisibleObject", oPlayer, iDistance); while(iDistance <= 2) { loc = GetLocation(sit); sitting = GetLocalObject(sit, "sitting"); if(loc != GetLocation(sitting)) { SetLocalObject(sit, "sitting", oPlayer); AssignCommand(oPlayer, ActionJumpToLocation(loc)); if (GetLocalInt(oPlayer, "emotesit") != 0) { ExecuteScript("cc_emote", oPlayer); DelayCommand(1.0, AssignCommand(oPlayer, ActionPlayAnimation(ANIMATION_LOOPING_SIT_CROSS,0.0f,30000.0))); } else { AssignCommand(oPlayer, ActionPlayAnimation(ANIMATION_LOOPING_SIT_CROSS,0.0f,30000.0)); } return; } iDistance++; object sit = GetNearestObjectByTag("InvisibleObject", oPlayer, iDistance); } }