#include "x0_i0_anims" #include "x0_i0_treasure" void main() { SetSpawnInCondition(NW_FLAG_SPECIAL_CONVERSATION); SetListeningPatterns(); WalkWayPoints(); CTG_GenerateNPCTreasure(TREASURE_TYPE_MONSTER, OBJECT_SELF); // NPC sits in closest chair { ActionWait(5.0); int nChair = 1; object oChair; oChair = GetNearestObjectByTag("Chair", OBJECT_SELF, nChair); ActionSit(oChair); } }