void main() { object oBookie = GetObjectByTag("Bookie"); if (GetLocalInt(oBookie, "nBookieTalkedTo") == 2) { //Play Gong sound object oSound1 = GetObjectByTag("StarterGong"); object oSound2 = GetObjectByTag("RaceBugle"); SoundObjectPlay(oSound1); SoundObjectPlay(oSound2); //Random number generation int Dog1Speed = Random(4); int Dog2Speed = Random(4); int Dog3Speed = Random(4); int Dog4Speed = Random(4); //Now to make them all different... if (Dog2Speed == (Dog1Speed)) { int Dog2Speed = Random(4); } if (Dog3Speed == (Dog1Speed)) { int Dog3Speed = Random(4); } if (Dog3Speed == (Dog2Speed)) { int Dog3Speed = Random(4); } if (Dog4Speed == (Dog1Speed)) { int Dog4Speed = Random(4); } if (Dog4Speed == (Dog2Speed)) { int Dog4Speed = Random(4); } if (Dog4Speed == (Dog3Speed)) { int Dog4Speed = Random(4); } //For Dog 1 if (Dog1Speed == 0) { effect eDogSpeed1 = (EffectMovementSpeedDecrease(20)); object oRaceDog1 = GetObjectByTag("RaceDog1"); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eDogSpeed1, oRaceDog1, 5.0); } if (Dog1Speed == 1) { effect eDogSpeed1 = (EffectMovementSpeedDecrease(10)); object oRaceDog1 = GetObjectByTag("RaceDog1"); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eDogSpeed1, oRaceDog1, 5.0); } if (Dog1Speed == 3) { effect eDogSpeed1 = (EffectMovementSpeedIncrease(10)); object oRaceDog1 = GetObjectByTag("RaceDog1"); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eDogSpeed1, oRaceDog1, 5.0); } if (Dog1Speed == 4) { effect eDogSpeed1 = (EffectMovementSpeedIncrease(20)); object oRaceDog1 = GetObjectByTag("RaceDog1"); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eDogSpeed1, oRaceDog1, 5.0); } //For Dog 2 if (Dog2Speed == 0) { effect eDogSpeed2 = (EffectMovementSpeedDecrease(20)); object oRaceDog2 = GetObjectByTag("RaceDog2"); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eDogSpeed2, oRaceDog2, 5.0); } if (Dog2Speed == 1) { effect eDogSpeed2 = (EffectMovementSpeedDecrease(10)); object oRaceDog2 = GetObjectByTag("RaceDog2"); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eDogSpeed2, oRaceDog2, 5.0); } if (Dog2Speed == 3) { effect eDogSpeed2 = (EffectMovementSpeedIncrease(10)); object oRaceDog2 = GetObjectByTag("RaceDog2"); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eDogSpeed2, oRaceDog2, 5.0); } if (Dog2Speed == 4) { effect eDogSpeed2 = (EffectMovementSpeedIncrease(20)); object oRaceDog2 = GetObjectByTag("RaceDog2"); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eDogSpeed2, oRaceDog2, 5.0); } //For Dog 3 if (Dog3Speed == 0) { effect eDogSpeed3 = (EffectMovementSpeedDecrease(20)); object oRaceDog3 = GetObjectByTag("RaceDog3"); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eDogSpeed3, oRaceDog3, 5.0); } if (Dog3Speed == 1) { effect eDogSpeed3 = (EffectMovementSpeedDecrease(10)); object oRaceDog3 = GetObjectByTag("RaceDog3"); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eDogSpeed3, oRaceDog3, 5.0); } if (Dog3Speed == 3) { effect eDogSpeed3 = (EffectMovementSpeedIncrease(10)); object oRaceDog3 = GetObjectByTag("RaceDog3"); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eDogSpeed3, oRaceDog3, 5.0); } if (Dog3Speed == 4) { effect eDogSpeed3 = (EffectMovementSpeedIncrease(20)); object oRaceDog3 = GetObjectByTag("RaceDog3"); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eDogSpeed3, oRaceDog3, 5.0); } //For Dog 4 if (Dog4Speed == 0) { effect eDogSpeed4 = (EffectMovementSpeedDecrease(20)); object oRaceDog4 = GetObjectByTag("RaceDog4"); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eDogSpeed4, oRaceDog4, 5.0); } if (Dog4Speed == 1) { effect eDogSpeed4 = (EffectMovementSpeedDecrease(10)); object oRaceDog4 = GetObjectByTag("RaceDog4"); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eDogSpeed4, oRaceDog4, 5.0); } if (Dog4Speed == 3) { effect eDogSpeed4 = (EffectMovementSpeedIncrease(10)); object oRaceDog4 = GetObjectByTag("RaceDog4"); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eDogSpeed4, oRaceDog4, 5.0); } if (Dog4Speed == 4) { effect eDogSpeed4 = (EffectMovementSpeedIncrease(20)); object oRaceDog4 = GetObjectByTag("RaceDog4"); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eDogSpeed4, oRaceDog4, 5.0); } //Get the badger running! object oBadger = GetObjectByTag("RaceBadger"); object oWaypoint = GetObjectByTag("BADGER"); AssignCommand(oBadger, ActionMoveToObject(oWaypoint, TRUE)); //Dogs running! object oDog1 = GetObjectByTag("RaceDog1"); object oDog2 = GetObjectByTag("RaceDog2"); object oDog3 = GetObjectByTag("RaceDog3"); object oDog4 = GetObjectByTag("RaceDog4"); object oDogWP1 = GetObjectByTag("DOG1"); object oDogWP2 = GetObjectByTag("DOG2"); object oDogWP3 = GetObjectByTag("DOG3"); object oDogWP4 = GetObjectByTag("DOG4"); AssignCommand(oDog1, ActionMoveToObject(oDogWP1, TRUE)); AssignCommand(oDog2, ActionMoveToObject(oDogWP2, TRUE)); AssignCommand(oDog3, ActionMoveToObject(oDogWP3, TRUE)); AssignCommand(oDog4, ActionMoveToObject(oDogWP4, TRUE)); } else SpeakString("You cannot ring the gong at this time."); }