void main() { object oPC = GetPCSpeaker(); effect eFly = EffectDisappear(); effect eFlyDown = EffectAppear(); effect ePulseWind = EffectVisualEffect(VFX_IMP_PULSE_WIND); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eFly, oPC ); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, ePulseWind, oPC ); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eFlyDown, oPC ); }