#include "x2_inc_compon"
#include "x0_i0_spawncond"
#include "x0_i0_partywide"

void main()
{
    ExecuteScript("ion_custom_xp", OBJECT_SELF);
	ExecuteScript("prc_npc_death", OBJECT_SELF);
	ExecuteScript("prc_pwondeath", OBJECT_SELF);	
	
    int nClass = GetLevelByClass(CLASS_TYPE_COMMONER);
    int nAlign = GetAlignmentGoodEvil(OBJECT_SELF);
    object oKiller = GetLastKiller();

    // If we're a good/neutral commoner,
    // adjust the killer's alignment evil
    if(nClass > 0 && (nAlign == ALIGNMENT_GOOD || nAlign == ALIGNMENT_NEUTRAL))
    {
        AdjustAlignment(oKiller, ALIGNMENT_EVIL, 5);
    }

    // Call to allies to let them know we're dead
    SpeakString("NW_I_AM_DEAD", TALKVOLUME_SILENT_TALK);

    //Shout Attack my target, only works with the On Spawn In setup
    SpeakString("NW_ATTACK_MY_TARGET", TALKVOLUME_SILENT_TALK);

    // NOTE: the OnDeath user-defined event does not
    // trigger reliably and should probably be removed
    if(GetSpawnInCondition(NW_FLAG_DEATH_EVENT))
    {
         SignalEvent(OBJECT_SELF, EventUserDefined(1007));
    }
    //craft_drop_items(oKiller);
    // Get rid of double xp message.
    if (GetLastKiller() != OBJECT_SELF)
    {
        ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectResurrection(), OBJECT_SELF);
        ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(1000, DAMAGE_TYPE_MAGICAL, DAMAGE_POWER_PLUS_TWENTY), OBJECT_SELF);

        return;
    }
    {
        GiveXPToAll(oKiller, 200);
    }
}