void main() { // SpeakString(IntToString(GetLocalInt(GetArea(OBJECT_SELF), "kills"))); if (GetLocalInt(GetArea(OBJECT_SELF), "kills") >= 4) { SetLocked(OBJECT_SELF, FALSE); ActionOpenDoor(OBJECT_SELF); SetLocalInt(GetArea(OBJECT_SELF), "kills", 0); } else { if (GetLocked(OBJECT_SELF) == TRUE) { SpeakString("You must kill the monsters before I will open!"); } } }