void main() { object oPC = OBJECT_SELF; effect ePuke = EffectVisualEffect(VFX_COM_CHUNK_YELLOW_SMALL); effect edumb13 = EffectVisualEffect(VFX_IMP_PULSE_COLD); ApplyEffectToObject(DURATION_TYPE_INSTANT,edumb13,oPC); SpeakString("WHAT THE FUCK??"); AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_DEAD_FRONT, 0.5f, 2.0f)); AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_DEAD_BACK, 0.5f, 2.0f)); AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_DEAD_FRONT, 0.5f, 2.0f)); AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_DEAD_BACK, 0.5f, 2.0f)); AssignCommand(oPC, ActionSpeakString("HOLY SHIT!!")); AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_DEAD_FRONT, 0.5f, 2.0f)); AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_DEAD_BACK, 0.5f, 2.0f)); AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_DEAD_FRONT, 0.5f, 2.0f)); AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_DEAD_BACK, 0.5f, 2.0f)); AssignCommand(oPC, ActionSpeakString("OK, I'M GETTIN SICK!!")); DelayCommand(18.0,ApplyEffectToObject(DURATION_TYPE_TEMPORARY, ePuke, OBJECT_SELF, 1.0)); AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_DEAD_FRONT, 0.5f, 2.0f)); AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_DEAD_BACK, 0.5f, 2.0f)); AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_DEAD_FRONT, 0.5f, 2.0f)); AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_DEAD_BACK, 0.5f, 2.0f)); AssignCommand(oPC, ActionSpeakString("PLEASE NO MORE!!")); AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_DEAD_FRONT, 0.5f, 2.0f)); AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_DEAD_BACK, 0.5f, 2.0f)); AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_DEAD_FRONT, 0.5f, 2.0f)); AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_DEAD_BACK, 0.5f, 2.0f)); AssignCommand(oPC, ActionSpeakString("THANK THE GOD'S!!")); AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_PAUSE_DRUNK, 1.0f, 99.0f)); DelayCommand(9.0, AssignCommand(oPC, PlayVoiceChat(VOICE_CHAT_LAUGH))); DelayCommand(24.0, AssignCommand(oPC, PlayVoiceChat(VOICE_CHAT_POISONED))); }