/* Script generated by Lilac Soul's NWN Script Generator, v. 1.3 For download info, please visit: http://www.lilacsoul.revility.com */ //Put this on action taken in the conversation editor void main() { object oPC = GetPCSpeaker(); object oCaster; oCaster = OBJECT_SELF; object oTarget; oTarget = oPC; AssignCommand(oCaster, ActionCastSpellAtObject(SPELL_HEAL, oTarget, METAMAGIC_ANY, TRUE, 40, PROJECTILE_PATH_TYPE_DEFAULT, TRUE)); oCaster = OBJECT_SELF; oTarget = oPC; AssignCommand(oCaster, ActionCastSpellAtObject(SPELL_GREATER_RESTORATION, oTarget, METAMAGIC_ANY, TRUE, 40, PROJECTILE_PATH_TYPE_DEFAULT, TRUE)); oCaster = OBJECT_SELF; oTarget = oPC; AssignCommand(oCaster, ActionCastSpellAtObject(SPELL_NEUTRALIZE_POISON, oTarget, METAMAGIC_ANY, TRUE, 40, PROJECTILE_PATH_TYPE_DEFAULT, TRUE)); oCaster = OBJECT_SELF; oTarget = oPC; AssignCommand(oCaster, ActionCastSpellAtObject(SPELL_REMOVE_BLINDNESS_AND_DEAFNESS, oTarget, METAMAGIC_ANY, TRUE,40, PROJECTILE_PATH_TYPE_DEFAULT, TRUE)); oCaster = OBJECT_SELF; oTarget = oPC; AssignCommand(oCaster, ActionCastSpellAtObject(SPELL_REMOVE_CURSE, oTarget, METAMAGIC_ANY, TRUE, 40, PROJECTILE_PATH_TYPE_DEFAULT, TRUE)); oCaster = OBJECT_SELF; oTarget = oPC; AssignCommand(oCaster, ActionCastSpellAtObject(SPELL_REMOVE_DISEASE, oTarget, METAMAGIC_ANY, TRUE, 40, PROJECTILE_PATH_TYPE_DEFAULT, TRUE)); oCaster = OBJECT_SELF; oTarget = oPC; AssignCommand(oCaster, ActionCastSpellAtObject(SPELL_REMOVE_FEAR, oTarget, METAMAGIC_ANY, TRUE, 40, PROJECTILE_PATH_TYPE_DEFAULT, TRUE)); oCaster = OBJECT_SELF; oTarget = oPC; AssignCommand(oCaster, ActionCastSpellAtObject(SPELL_REMOVE_PARALYSIS, oTarget, METAMAGIC_ANY, TRUE, 40, PROJECTILE_PATH_TYPE_DEFAULT, TRUE)); oCaster = OBJECT_SELF; oTarget = oPC; }