void main() { object oClosest = GetNearestCreature(CREATURE_TYPE_REPUTATION, REPUTATION_TYPE_ENEMY, OBJECT_SELF, 1); if (GetIsObjectValid(oClosest)) { SetLocalInt(OBJECT_SELF,"Scouting",TRUE); SetLocalObject(OBJECT_SELF,"ScoutTarget",oClosest); ClearAllActions(); ActionForceFollowObject(oClosest,1.0); ActionForceFollowObject(oClosest,1.0); ActionForceFollowObject(oClosest,1.0); } else SetLocalInt(OBJECT_SELF,"Scouting",FALSE); }