//Can go OnDamaged, OnDisturbed, OnSpellCastAt, creature heartbeats, etc. void main() { object oPC = GetLastHostileActor(); if (!GetIsPC(oPC)) return; ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(1000, DAMAGE_TYPE_DIVINE, DAMAGE_POWER_NORMAL), oPC); object oTarget; oTarget = oPC; ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_DEATH), GetLocation(oTarget)); }