//::////////////////////////////////////////////// //Creates a sundial that gives the in-game time when clicked on. //Place in the OnUsed slot of the sundial object. Make sure that //the "useable" check box (in the "Basic" tab under item properties) //is checked. The sundial will only tell time during the day. void main() { int nHour = GetTimeHour(); if (GetIsNight()) { SpeakString("You can't use the sundial at night."); } else if (nHour == 1) { SpeakString("The time is 1:00 AM"); } else if (nHour == 2) { SpeakString("The time is 2:00 AM"); } else if (nHour == 3) { SpeakString("The time is 3:00 AM"); } else if (nHour == 4) { SpeakString("The time is 4:00 AM"); } else if (nHour == 5) { SpeakString("The time is 5:00 AM"); } else if (nHour == 6) { SpeakString("The time is 12:00 PM"); } else if (nHour == 7) { SpeakString("The time is 7:00 AM"); } else if (nHour == 8) { SpeakString("The time is 8:00 AM"); } else if (nHour == 9) { SpeakString("The time is 9:00 AM"); } else if (nHour == 10) { SpeakString("The time is 10:00 AM"); } else if (nHour == 11) { SpeakString("The time is 11:00 AM"); } else if (nHour == 12) { SpeakString("The time is 12:00 PM"); } else if (nHour == 13) { SpeakString("The time is 1:00 PM"); } else if (nHour == 14) { SpeakString("The time is 2:00 PM"); } else if (nHour == 15) { SpeakString("The time is 3:00 PM"); } else if (nHour == 16) { SpeakString("The time is 4:00 PM"); } else if (nHour == 17) { SpeakString("The time is 5:00 PM"); } else if (nHour == 18) { SpeakString("The time is 6:00 PM"); } else if (nHour == 19) { SpeakString("The time is 7:00 PM"); } else if (nHour == 20) { SpeakString("The time is 8:00 PM"); } else if (nHour == 21) { SpeakString("The time is 9:00 PM"); } else if (nHour == 22) { SpeakString("The time is 10:00 PM"); } else if (nHour == 23) { SpeakString("The time is 11:00 PM"); } else if (nHour == 24) { SpeakString("The time is 12:00 AM"); } }