PWE_PRC8/_module/dlg/henchman.dlg.json
Jaysyn904 ee1dc35889 Initial Commit
Initial Commit
2025-04-03 10:29:41 -04:00

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283 KiB
JSON

{
"__data_type": "DLG ",
"DelayEntry": {
"type": "dword",
"value": 0
},
"DelayReply": {
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},
"EndConverAbort": {
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},
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"Comment": {
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"value": "This starting condition should only come up if the henchman is working for a player and it is NOT that player who is trying to talk to him (the script NW_CH_JOIN_NOT only checks to see if the henchman is working for ANY player, including the one he is currently serving). "
},
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"Text": {
"type": "cexolocstring",
"value": {
"0": "Would you like some help in your mission?"
}
}
},
{
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"value": {
"0": "As you wish."
}
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"value": {
"0": "Very good, <mister/missus> <LastName>"
}
}
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"value": {
"0": "Hello, would you like to join up together again?"
}
}
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"0": "As you wish."
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"0": "Very good, <mister/missus> <LastName>"
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"type": "cexolocstring",
"value": {
"0": "Death took me from your side, <Sir/Madam>. "
}
}
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"Speaker": {
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"Text": {
"type": "cexolocstring",
"value": {
"0": "Would you like to join up together again?"
}
}
},
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"0": "As you wish."
}
}
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"value": "nw_ch_join"
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"Text": {
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"value": {
"0": "Very good, <mister/missus> <LastName>"
}
}
},
{
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"type": "dword",
"value": 0
},
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},
"Speaker": {
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},
"Text": {
"type": "cexolocstring",
"value": {
"0": "I am afraid that I cannot work for you."
}
}
},
{
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},
"AnimLoop": {
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"Comment": {
"type": "cexostring",
"value": "Default dialogue when the henchman is a member of the player's party. "
},
"Delay": {
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"value": 4294967295
},
"Quest": {
"type": "cexostring",
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"Text": {
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"0": "Yes, what could I do for you?",
"id": 56145
}
}
},
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},
"Speaker": {
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"Text": {
"type": "cexolocstring",
"value": {
"0": "Very well."
}
}
},
{
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"value": 0
},
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"type": "byte",
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"Speaker": {
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"Text": {
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"0": "As you wish."
}
}
},
{
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"Speaker": {
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"Text": {
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"0": "Vey well."
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}
},
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"Speaker": {
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"Text": {
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"0": "As you wish."
}
}
},
{
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"Text": {
"type": "cexolocstring",
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"0": "As you wish, <FirstName>."
}
}
},
{
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"0": "Sure. What would you like me to do?"
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"0": "Very well. I will avoid melee combat unless I am cornered."
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"0": "Hard to judge, but I'll see what I can do."
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"0": "OK, I'll wait until the last possible moment!"
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"0": "Why, what is the matter with what I'm doing now?"
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"0": "Very well, I will both cast attack spells and heal you whenver necessary."
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},
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},
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},
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"0": "Very well, I won't use spells unless we face a challenging fight!"
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},
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"0": "I'll try to do a better job at conserving them."
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},
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"0": "Magic is an effective way to deal with our enemies. I'll do as you say."
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"0": "Sounds good. I'll cast when I feel comfortable doing so."
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"0": "How embarassing. I'll fix that right away."
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"0": "Buff the party up for battle with all your spells!"
}
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"Text": {
"type": "cexolocstring",
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"Sound": {
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"Text": {
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"0": "I would like to manage your inventory."
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"Sound": {
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"Text": {
"type": "cexolocstring",
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"0": "Never mind."
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},
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"Text": {
"type": "cexolocstring",
"value": {
"0": "I would like to give you new equipment to wear."
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}
},
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"AnimLoop": {
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"0": "I'd like to manage everything but your basic protective equipment."
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},
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}
}
},
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}
},
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"0": "Aggressive! When enemy get closer than 6 meters, charge!"
}
}
},
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"0": "Switch to melee if the enemy is at medium distance, between 4 and 5 meters away."
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}
},
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},
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}
},
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}
},
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},
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},
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