PWE_PRC8/_module/dlg/lg_inst.dlg.json
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"0": "Welcome to the LandGate demonstration!\n\nWritten by Paul Pritsis (paul@anotherworld.com.au) 2004-2005."
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"0": "To create additional LandGates, the simplest way is copy/paste one of the exisiting LandGates into your new area. There are a couple of things you need to do to make each one unique. Firstly you need to create a unique color combination for the new LandGate and then the corresponding LandGate inventory note. You will notice a trigger object in the middle of the LandGate. If you take a closer look at it's tag you will see that the trigger is called LandGateXXX, where each X is the corresponding color code. "
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"0": "Simply rename the trigger with your desired combination. Make sure that you rename both the Name and the Tag for the trigger to your new combination. Standard colors are Blue, Green, Orange, Purple, Red, White and Yellow. The first letter of each color is all you need. As you can see, you can create thousands of combinations with just 3 colours! Should be plenty for any module!"
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"0": "Next, you'll need to create a corresponding LandGate note. Take a look at the Item blueprints Special/Custom 1. You will see the 3 LandGate Notes that correspond to this demos modules LandGates. Simply Edit Copy an exisisting LandGate Note and rename both the Tag and Name to match your triggers combination. Most importantly, you'll need to rename the blueprint resref to match the code. If this code is not changed or spelt incorrectly, then the note will not be created on the PC's inventory. You should also edit the description of the note and change the words for each color. "
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"0": "That's pretty much it. You are now ready to travel vast distances across your Neverwinter world using a unique and novel teleportation system!"
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"0": "For comments and suggestions, feel free to contact me at paul@anotherworld.com.au.\n\nGood luck!"
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"0": "The LandGate allows you set up a multi-destination recall/teleportation system that can be used throughout your custom world. The limitations of using a 'Stone of Recall' is that it usually only has one destination, back to the place of origin, and one can quickly see the limitations of this with the massive custom worlds people are creating."
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"0": "Borrowing heavily from the idea in the smash-hit series StarGate, I decided to create a LandGate version to be used within the Neverwinter Nights world, using placeables and objects available in the 1.65 upgrade and CEP expansion."
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"0": "One of the challenges in creating the LandGate was the ability to prevent a PC from simply guessing his way around to the various destinations by randomly keying combinations until they finally got one correct. The logical answer was to only allow the PC to jump to another LandGate only if they 'knew' the correct code by having discovered or visited the LandGate, or if they had aquired a 'key' for that LandGate which they possessed in their inventory."
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"0": "I decided to create a 'Note' which the PC can carry in there inventory. When a code is entered into the LandGate Control Panel, the script will check to see if the corresponding 'Note' with the same combination is in the PC's inventory."
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"0": "To allow other party members to also follow the PC, the LandGate portal will stay open for 30 seconds, allowing other party members to follow the PC to the same destination, as other party members may not possess the destination note in their inventory."
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"0": "Using the LandGate.\n\nSimply walk up to a LandGate. The LandGate will spark into life as you approach it. A trigger within the circle will initiate the startup sequence. If this is your first time visiting this LandGate, or you do not possess the corresonding note, you will be asked to 'learn' this combination. You will notice that 3 shafts of light will iginite around the LandGate. This is the combination of this LandGate, starting from the light directly to the left of the LandGate and working around in a clockwise direction."
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"0": "Once you have learned the destination code, a corresponding note will be created in your inventory. Do not lose it! It's your only chance of getting back! (Unless of course you revisit the LandGate)."
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"0": "You may try and enter a destination code on the LandGate Control Panel, but you will not be able to jump to a corresponding LandGate unless you possess that LandGate's note. You must now go and find another LandGate. In this demo, there are 3 LandGates. One to your left, one to your right and one to the north in through the cemetary gates. Once you have visited each one, you will be able to jump between them by simply keying in the correct combination. Good luck!"
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"0": "Creating your own LandGates."
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