PWE_PRC8/_module/gic/aesyrimondeserts.gic.json
Jaysyn904 ee1dc35889 Initial Commit
Initial Commit
2025-04-03 10:29:41 -04:00

788 lines
16 KiB
JSON

{
"__data_type": "GIC ",
"Creature List": {
"type": "list",
"value": []
},
"Door List": {
"type": "list",
"value": [
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Jeweled Door"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Iron Portcullis"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Iron Portcullis"
}
}
]
},
"Encounter List": {
"type": "list",
"value": [
{
"__struct_id": 7
}
]
},
"List": {
"type": "list",
"value": []
},
"Placeable List": {
"type": "list",
"value": [
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Skull Pole"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Skull Pole"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Rubble (Nature)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "City Rubble 2"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "City Rubble 1"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Rubble (Nature)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "City Rubble 2"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "City Rubble 1"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Rubble (Battlefield)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Statue - Defaced"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Statue - Defaced"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Rubble (Battlefield)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Boulder"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Rubble (Battlefield)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Weathering / Scorch Mark"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Weathering / Scorch Mark"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Weathering / Scorch Mark"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Weathering / Scorch Mark"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Weathering / Scorch Mark"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Rubble (Battlefield)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Bones"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Weathering / Scorch Mark"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Weathering / Scorch Mark"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Spear / Sword-filled Corpse"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Bones"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Fly-Clad Plague Victim Corpse"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Rubble (Battlefield)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "City Rubble 1"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Fallen Timber"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Garbage"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Impaling Spear w/ Human Head"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Weathering / Scorch Mark"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Bones"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Weathering / Scorch Mark"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Bones"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Spear / Sword-filled Corpse"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Catapult - Burning / Broken"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Bones"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Ballista - Burning / Broken"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Bones"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Weathering / Scorch Mark"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Catapult - Burning / Broken"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Battering Ram - Burning / Broken"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Weathering / Scorch Mark"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Bones"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Bones"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Spear / Sword-filled Corpse"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Rubble (Battlefield)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Fly-Clad Plague Victim Corpse"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Golem Parts Bone"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Golem Parts Clay"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Golem Parts Iron"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "City Rubble 2"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Dead Tree"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Desert Boulder"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Stones"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Gnomish Contraption / Engine"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Catapult"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Ballista"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Corpse - 1 (Low treasure script)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Corpse - 4 (High treasure script)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Corpse - 3 (Medium treasure script)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Corpse - 4 (High treasure script)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Corpse - 2 (Low treasure script)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Corpse - 1 (Low treasure script)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Corpse - 4 (High treasure script)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Corpse - 2 (Low treasure script)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Bones"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Bones"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Ballista"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Catapult"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Invisible Object\r\n\r\nPLACE THIS ON MAP WITH SPAWN CODES"
}
}
]
},
"SoundList": {
"type": "list",
"value": [
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
}
]
},
"StoreList": {
"type": "list",
"value": []
},
"TriggerList": {
"type": "list",
"value": [
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
},
"WaypointList": {
"type": "list",
"value": [
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "standard spawn daytime only"
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "standard spawn daytime only"
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "standard spawn daytime only"
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "standard spawn daytime only"
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "standard spawn daytime only"
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "standard spawn daytime only"
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "standard spawn daytime only"
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "standard spawn but night only."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "standard spawn but night only."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "standard spawn but night only."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "If you wish to change this interval from the default 30 seconds then you need to place a single waypoint in the area (this is the only waypoint needed by this script) with the tag DH2_INTENSITY. Set the name of the tag to the number of seconds you want the interval to be. Remember, it cannot be less than 5 and I do not recommend going higher than 90."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "If you want day and night to have an effect then add a waypoint to your module anywhere with the tag DH2_DAYNIGHT. If this waypoint is present in your module then it will double intensities at night. This makes it safer to travel at night. Remember, the intensity is basically how frequently you get thirsty. So, bigger numbers are better. If the intensity is 30 seconds and you have this waypoint then it will be 60 seconds at night and 30 seconds during the day."
}
}
]
}
}