PWE_PRC8/_module/gic/baclhillsmine.gic.json
Jaysyn904 ee1dc35889 Initial Commit
Initial Commit
2025-04-03 10:29:41 -04:00

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JSON

{
"__data_type": "GIC ",
"Creature List": {
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"Placeable List": {
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"value": "Signpost - 2"
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"value": "Low treasure script."
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"value": "Place this down and edit the name to change the switches.\r\n\r\nSwitches must be prepended with an underscore(_)\r\n\r\nSwitches\r\n--------------\r\n\r\nMSP_\r\nTells the mining spawn control object that this waypoint is a spawn point.\r\n\r\nMST# - Miniumum Spawn Time in # seconds \r\n MST10 makes min spawn 10 seconds\r\nXST# - Maximum Spawn Time in # seconds\r\n\r\nSpawn times are between the min and max. If they are the same then it always spawns in that time. Set \r\n\r\nboth to 0 for instant respawn and set MST higher than XST if you never want it to respawn.\r\n\r\nFRS# - Force a refresh spawn every # seconds\r\n The # must be greater than 0.\r\n\r\nCLU# - Creates a cluster of rocks around the waypoint\r\n where # is the number of rocks\r\n\r\nCRS - Only respawn when the entire cluster is destroyed\r\n\r\nDST# - When creating a cluster, this determines the\r\n max distance away in meters to create the rocks\r\n\r\nDUR# - Durability of the rock \r\n DUR100 gives the rock 100 points of durability\r\n Set this to 0 to make it unbreakable.\r\n Place this immediately following an ore/gem switch \r\n to have different durabilities for the veins or place before\r\n all ore/vein switches to affect them all.\r\n\r\nOre & Gem Switches\r\n------------------\r\nYou may place any many of these as you want. If the # percentages do not add up\r\nto 100, then the remaining chance is for an unmineable rock. If the total exceeds 100, \r\nthen only the ones that come first that total 100 will have a chance to be created. \r\n\r\nOre Switches\r\nCOP# - Produces a copper vein some # % of the time\r\n COP20 produces a copper vein 20% of the time\r\nBRO# - Produces a bronze vein\r\nIRO# - Produces an iron vein\r\nSIL# - Produces a silver vein\r\nGOL# - Produces a gold vein\r\nBLA# - Produces a shadow vein\r\nSYE# - Produces a syenite vein\r\nRUB# - Produces a rubicite vein\r\nVER# - Produces a verdicite vein\r\nMIT# - Produces a mithral vein\r\nADA# - Produces an adamantine vein\r\nMYR# - Produces a myrkandite vein\r\n\r\nGem Switches\r\nMAL# - Produces a malachite vein some # % of the time\r\n MAL20 produces a malachite vein 20% of the time\r\nAMY# - Produces an amethyst vein\r\nJDE# - Produces a jade vein\r\nLAZ# - Produces a lapis lazuli vein\r\nTRQ# - Produces a turquoise vein\r\nOPL# - Produces an opal vein\r\nOYX# - Produces an onyx vein\r\nPRL# - Produces a pearl vein\r\nSAP# - Produces a sapphire vein\r\nBSP# - Produces a black sapphire vein\r\nFOP# - Produces a fire opal vein\r\nRBY# - Produces a ruby vein\r\nEME# - Produces an emerald vein\r\nDIA# - Produces a myrkandite vein\r\n\r\nIf you do not put in certain switches, then default values will be used. These can be found in the\r\nats_config file.\r\n\r\nNow for an example: The name field MSP_MS300_XST600_DUR50_CLU5_DST2_OPL20_COP60_IRO20_DUR25\r\nwould create a spawn point with a cluster of size 5 that had a 20% chance to spawn a opal vein with \r\n\r\ndurability 50, a 60% chance to spawn a copper vein with durability 50, and a 25% chance to spawn an iron \r\n\r\nvein with durability 25. All these veins would be within 2 meters of the spawn point and would respawn \r\n\r\nanywhere between 300 and 600 seconds.\r\n"
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"value": "Place this down and edit the name to change the switches.\r\n\r\nSwitches must be prepended with an underscore(_)\r\n\r\nSwitches\r\n--------------\r\n\r\nMSP_\r\nTells the mining spawn control object that this waypoint is a spawn point.\r\n\r\nMST# - Miniumum Spawn Time in # seconds \r\n MST10 makes min spawn 10 seconds\r\nXST# - Maximum Spawn Time in # seconds\r\n\r\nSpawn times are between the min and max. If they are the same then it always spawns in that time. Set \r\n\r\nboth to 0 for instant respawn and set MST higher than XST if you never want it to respawn.\r\n\r\nFRS# - Force a refresh spawn every # seconds\r\n The # must be greater than 0.\r\n\r\nCLU# - Creates a cluster of rocks around the waypoint\r\n where # is the number of rocks\r\n\r\nCRS - Only respawn when the entire cluster is destroyed\r\n\r\nDST# - When creating a cluster, this determines the\r\n max distance away in meters to create the rocks\r\n\r\nDUR# - Durability of the rock \r\n DUR100 gives the rock 100 points of durability\r\n Set this to 0 to make it unbreakable.\r\n Place this immediately following an ore/gem switch \r\n to have different durabilities for the veins or place before\r\n all ore/vein switches to affect them all.\r\n\r\nOre & Gem Switches\r\n------------------\r\nYou may place any many of these as you want. If the # percentages do not add up\r\nto 100, then the remaining chance is for an unmineable rock. If the total exceeds 100, \r\nthen only the ones that come first that total 100 will have a chance to be created. \r\n\r\nOre Switches\r\nCOP# - Produces a copper vein some # % of the time\r\n COP20 produces a copper vein 20% of the time\r\nBRO# - Produces a bronze vein\r\nIRO# - Produces an iron vein\r\nSIL# - Produces a silver vein\r\nGOL# - Produces a gold vein\r\nBLA# - Produces a shadow vein\r\nSYE# - Produces a syenite vein\r\nRUB# - Produces a rubicite vein\r\nVER# - Produces a verdicite vein\r\nMIT# - Produces a mithral vein\r\nADA# - Produces an adamantine vein\r\nMYR# - Produces a myrkandite vein\r\n\r\nGem Switches\r\nMAL# - Produces a malachite vein some # % of the time\r\n MAL20 produces a malachite vein 20% of the time\r\nAMY# - Produces an amethyst vein\r\nJDE# - Produces a jade vein\r\nLAZ# - Produces a lapis lazuli vein\r\nTRQ# - Produces a turquoise vein\r\nOPL# - Produces an opal vein\r\nOYX# - Produces an onyx vein\r\nPRL# - Produces a pearl vein\r\nSAP# - Produces a sapphire vein\r\nBSP# - Produces a black sapphire vein\r\nFOP# - Produces a fire opal vein\r\nRBY# - Produces a ruby vein\r\nEME# - Produces an emerald vein\r\nDIA# - Produces a myrkandite vein\r\n\r\nIf you do not put in certain switches, then default values will be used. These can be found in the\r\nats_config file.\r\n\r\nNow for an example: The name field MSP_MS300_XST600_DUR50_CLU5_DST2_OPL20_COP60_IRO20_DUR25\r\nwould create a spawn point with a cluster of size 5 that had a 20% chance to spawn a opal vein with \r\n\r\ndurability 50, a 60% chance to spawn a copper vein with durability 50, and a 25% chance to spawn an iron \r\n\r\nvein with durability 25. All these veins would be within 2 meters of the spawn point and would respawn \r\n\r\nanywhere between 300 and 600 seconds.\r\n"
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"value": "Place this down and edit the name to change the switches.\r\n\r\nSwitches must be prepended with an underscore(_)\r\n\r\nSwitches\r\n--------------\r\n\r\nMSP_\r\nTells the mining spawn control object that this waypoint is a spawn point.\r\n\r\nMST# - Miniumum Spawn Time in # seconds \r\n MST10 makes min spawn 10 seconds\r\nXST# - Maximum Spawn Time in # seconds\r\n\r\nSpawn times are between the min and max. If they are the same then it always spawns in that time. Set \r\n\r\nboth to 0 for instant respawn and set MST higher than XST if you never want it to respawn.\r\n\r\nFRS# - Force a refresh spawn every # seconds\r\n The # must be greater than 0.\r\n\r\nCLU# - Creates a cluster of rocks around the waypoint\r\n where # is the number of rocks\r\n\r\nCRS - Only respawn when the entire cluster is destroyed\r\n\r\nDST# - When creating a cluster, this determines the\r\n max distance away in meters to create the rocks\r\n\r\nDUR# - Durability of the rock \r\n DUR100 gives the rock 100 points of durability\r\n Set this to 0 to make it unbreakable.\r\n Place this immediately following an ore/gem switch \r\n to have different durabilities for the veins or place before\r\n all ore/vein switches to affect them all.\r\n\r\nOre & Gem Switches\r\n------------------\r\nYou may place any many of these as you want. If the # percentages do not add up\r\nto 100, then the remaining chance is for an unmineable rock. If the total exceeds 100, \r\nthen only the ones that come first that total 100 will have a chance to be created. \r\n\r\nOre Switches\r\nCOP# - Produces a copper vein some # % of the time\r\n COP20 produces a copper vein 20% of the time\r\nBRO# - Produces a bronze vein\r\nIRO# - Produces an iron vein\r\nSIL# - Produces a silver vein\r\nGOL# - Produces a gold vein\r\nBLA# - Produces a shadow vein\r\nSYE# - Produces a syenite vein\r\nRUB# - Produces a rubicite vein\r\nVER# - Produces a verdicite vein\r\nMIT# - Produces a mithral vein\r\nADA# - Produces an adamantine vein\r\nMYR# - Produces a myrkandite vein\r\n\r\nGem Switches\r\nMAL# - Produces a malachite vein some # % of the time\r\n MAL20 produces a malachite vein 20% of the time\r\nAMY# - Produces an amethyst vein\r\nJDE# - Produces a jade vein\r\nLAZ# - Produces a lapis lazuli vein\r\nTRQ# - Produces a turquoise vein\r\nOPL# - Produces an opal vein\r\nOYX# - Produces an onyx vein\r\nPRL# - Produces a pearl vein\r\nSAP# - Produces a sapphire vein\r\nBSP# - Produces a black sapphire vein\r\nFOP# - Produces a fire opal vein\r\nRBY# - Produces a ruby vein\r\nEME# - Produces an emerald vein\r\nDIA# - Produces a myrkandite vein\r\n\r\nIf you do not put in certain switches, then default values will be used. These can be found in the\r\nats_config file.\r\n\r\nNow for an example: The name field MSP_MS300_XST600_DUR50_CLU5_DST2_OPL20_COP60_IRO20_DUR25\r\nwould create a spawn point with a cluster of size 5 that had a 20% chance to spawn a opal vein with \r\n\r\ndurability 50, a 60% chance to spawn a copper vein with durability 50, and a 25% chance to spawn an iron \r\n\r\nvein with durability 25. All these veins would be within 2 meters of the spawn point and would respawn \r\n\r\nanywhere between 300 and 600 seconds.\r\n"
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"value": "Place this down and edit the name to change the switches.\r\n\r\nSwitches must be prepended with an underscore(_)\r\n\r\nSwitches\r\n--------------\r\n\r\nMSP_\r\nTells the mining spawn control object that this waypoint is a spawn point.\r\n\r\nMST# - Miniumum Spawn Time in # seconds \r\n MST10 makes min spawn 10 seconds\r\nXST# - Maximum Spawn Time in # seconds\r\n\r\nSpawn times are between the min and max. If they are the same then it always spawns in that time. Set \r\n\r\nboth to 0 for instant respawn and set MST higher than XST if you never want it to respawn.\r\n\r\nFRS# - Force a refresh spawn every # seconds\r\n The # must be greater than 0.\r\n\r\nCLU# - Creates a cluster of rocks around the waypoint\r\n where # is the number of rocks\r\n\r\nCRS - Only respawn when the entire cluster is destroyed\r\n\r\nDST# - When creating a cluster, this determines the\r\n max distance away in meters to create the rocks\r\n\r\nDUR# - Durability of the rock \r\n DUR100 gives the rock 100 points of durability\r\n Set this to 0 to make it unbreakable.\r\n Place this immediately following an ore/gem switch \r\n to have different durabilities for the veins or place before\r\n all ore/vein switches to affect them all.\r\n\r\nOre & Gem Switches\r\n------------------\r\nYou may place any many of these as you want. If the # percentages do not add up\r\nto 100, then the remaining chance is for an unmineable rock. If the total exceeds 100, \r\nthen only the ones that come first that total 100 will have a chance to be created. \r\n\r\nOre Switches\r\nCOP# - Produces a copper vein some # % of the time\r\n COP20 produces a copper vein 20% of the time\r\nBRO# - Produces a bronze vein\r\nIRO# - Produces an iron vein\r\nSIL# - Produces a silver vein\r\nGOL# - Produces a gold vein\r\nBLA# - Produces a shadow vein\r\nSYE# - Produces a syenite vein\r\nRUB# - Produces a rubicite vein\r\nVER# - Produces a verdicite vein\r\nMIT# - Produces a mithral vein\r\nADA# - Produces an adamantine vein\r\nMYR# - Produces a myrkandite vein\r\n\r\nGem Switches\r\nMAL# - Produces a malachite vein some # % of the time\r\n MAL20 produces a malachite vein 20% of the time\r\nAMY# - Produces an amethyst vein\r\nJDE# - Produces a jade vein\r\nLAZ# - Produces a lapis lazuli vein\r\nTRQ# - Produces a turquoise vein\r\nOPL# - Produces an opal vein\r\nOYX# - Produces an onyx vein\r\nPRL# - Produces a pearl vein\r\nSAP# - Produces a sapphire vein\r\nBSP# - Produces a black sapphire vein\r\nFOP# - Produces a fire opal vein\r\nRBY# - Produces a ruby vein\r\nEME# - Produces an emerald vein\r\nDIA# - Produces a myrkandite vein\r\n\r\nIf you do not put in certain switches, then default values will be used. These can be found in the\r\nats_config file.\r\n\r\nNow for an example: The name field MSP_MS300_XST600_DUR50_CLU5_DST2_OPL20_COP60_IRO20_DUR25\r\nwould create a spawn point with a cluster of size 5 that had a 20% chance to spawn a opal vein with \r\n\r\ndurability 50, a 60% chance to spawn a copper vein with durability 50, and a 25% chance to spawn an iron \r\n\r\nvein with durability 25. All these veins would be within 2 meters of the spawn point and would respawn \r\n\r\nanywhere between 300 and 600 seconds.\r\n"
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"value": "Place this down and edit the name to change the switches.\r\n\r\nSwitches must be prepended with an underscore(_)\r\n\r\nSwitches\r\n--------------\r\n\r\nMSP_\r\nTells the mining spawn control object that this waypoint is a spawn point.\r\n\r\nMST# - Miniumum Spawn Time in # seconds \r\n MST10 makes min spawn 10 seconds\r\nXST# - Maximum Spawn Time in # seconds\r\n\r\nSpawn times are between the min and max. If they are the same then it always spawns in that time. Set \r\n\r\nboth to 0 for instant respawn and set MST higher than XST if you never want it to respawn.\r\n\r\nFRS# - Force a refresh spawn every # seconds\r\n The # must be greater than 0.\r\n\r\nCLU# - Creates a cluster of rocks around the waypoint\r\n where # is the number of rocks\r\n\r\nCRS - Only respawn when the entire cluster is destroyed\r\n\r\nDST# - When creating a cluster, this determines the\r\n max distance away in meters to create the rocks\r\n\r\nDUR# - Durability of the rock \r\n DUR100 gives the rock 100 points of durability\r\n Set this to 0 to make it unbreakable.\r\n Place this immediately following an ore/gem switch \r\n to have different durabilities for the veins or place before\r\n all ore/vein switches to affect them all.\r\n\r\nOre & Gem Switches\r\n------------------\r\nYou may place any many of these as you want. If the # percentages do not add up\r\nto 100, then the remaining chance is for an unmineable rock. If the total exceeds 100, \r\nthen only the ones that come first that total 100 will have a chance to be created. \r\n\r\nOre Switches\r\nCOP# - Produces a copper vein some # % of the time\r\n COP20 produces a copper vein 20% of the time\r\nBRO# - Produces a bronze vein\r\nIRO# - Produces an iron vein\r\nSIL# - Produces a silver vein\r\nGOL# - Produces a gold vein\r\nBLA# - Produces a shadow vein\r\nSYE# - Produces a syenite vein\r\nRUB# - Produces a rubicite vein\r\nVER# - Produces a verdicite vein\r\nMIT# - Produces a mithral vein\r\nADA# - Produces an adamantine vein\r\nMYR# - Produces a myrkandite vein\r\n\r\nGem Switches\r\nMAL# - Produces a malachite vein some # % of the time\r\n MAL20 produces a malachite vein 20% of the time\r\nAMY# - Produces an amethyst vein\r\nJDE# - Produces a jade vein\r\nLAZ# - Produces a lapis lazuli vein\r\nTRQ# - Produces a turquoise vein\r\nOPL# - Produces an opal vein\r\nOYX# - Produces an onyx vein\r\nPRL# - Produces a pearl vein\r\nSAP# - Produces a sapphire vein\r\nBSP# - Produces a black sapphire vein\r\nFOP# - Produces a fire opal vein\r\nRBY# - Produces a ruby vein\r\nEME# - Produces an emerald vein\r\nDIA# - Produces a myrkandite vein\r\n\r\nIf you do not put in certain switches, then default values will be used. These can be found in the\r\nats_config file.\r\n\r\nNow for an example: The name field MSP_MS300_XST600_DUR50_CLU5_DST2_OPL20_COP60_IRO20_DUR25\r\nwould create a spawn point with a cluster of size 5 that had a 20% chance to spawn a opal vein with \r\n\r\ndurability 50, a 60% chance to spawn a copper vein with durability 50, and a 25% chance to spawn an iron \r\n\r\nvein with durability 25. All these veins would be within 2 meters of the spawn point and would respawn \r\n\r\nanywhere between 300 and 600 seconds.\r\n"
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"value": "Place this down and edit the name to change the switches.\r\n\r\nSwitches must be prepended with an underscore(_)\r\n\r\nSwitches\r\n--------------\r\n\r\nMSP_\r\nTells the mining spawn control object that this waypoint is a spawn point.\r\n\r\nMST# - Miniumum Spawn Time in # seconds \r\n MST10 makes min spawn 10 seconds\r\nXST# - Maximum Spawn Time in # seconds\r\n\r\nSpawn times are between the min and max. If they are the same then it always spawns in that time. Set \r\n\r\nboth to 0 for instant respawn and set MST higher than XST if you never want it to respawn.\r\n\r\nFRS# - Force a refresh spawn every # seconds\r\n The # must be greater than 0.\r\n\r\nCLU# - Creates a cluster of rocks around the waypoint\r\n where # is the number of rocks\r\n\r\nCRS - Only respawn when the entire cluster is destroyed\r\n\r\nDST# - When creating a cluster, this determines the\r\n max distance away in meters to create the rocks\r\n\r\nDUR# - Durability of the rock \r\n DUR100 gives the rock 100 points of durability\r\n Set this to 0 to make it unbreakable.\r\n Place this immediately following an ore/gem switch \r\n to have different durabilities for the veins or place before\r\n all ore/vein switches to affect them all.\r\n\r\nOre & Gem Switches\r\n------------------\r\nYou may place any many of these as you want. If the # percentages do not add up\r\nto 100, then the remaining chance is for an unmineable rock. If the total exceeds 100, \r\nthen only the ones that come first that total 100 will have a chance to be created. \r\n\r\nOre Switches\r\nCOP# - Produces a copper vein some # % of the time\r\n COP20 produces a copper vein 20% of the time\r\nBRO# - Produces a bronze vein\r\nIRO# - Produces an iron vein\r\nSIL# - Produces a silver vein\r\nGOL# - Produces a gold vein\r\nBLA# - Produces a shadow vein\r\nSYE# - Produces a syenite vein\r\nRUB# - Produces a rubicite vein\r\nVER# - Produces a verdicite vein\r\nMIT# - Produces a mithral vein\r\nADA# - Produces an adamantine vein\r\nMYR# - Produces a myrkandite vein\r\n\r\nGem Switches\r\nMAL# - Produces a malachite vein some # % of the time\r\n MAL20 produces a malachite vein 20% of the time\r\nAMY# - Produces an amethyst vein\r\nJDE# - Produces a jade vein\r\nLAZ# - Produces a lapis lazuli vein\r\nTRQ# - Produces a turquoise vein\r\nOPL# - Produces an opal vein\r\nOYX# - Produces an onyx vein\r\nPRL# - Produces a pearl vein\r\nSAP# - Produces a sapphire vein\r\nBSP# - Produces a black sapphire vein\r\nFOP# - Produces a fire opal vein\r\nRBY# - Produces a ruby vein\r\nEME# - Produces an emerald vein\r\nDIA# - Produces a myrkandite vein\r\n\r\nIf you do not put in certain switches, then default values will be used. These can be found in the\r\nats_config file.\r\n\r\nNow for an example: The name field MSP_MS300_XST600_DUR50_CLU5_DST2_OPL20_COP60_IRO20_DUR25\r\nwould create a spawn point with a cluster of size 5 that had a 20% chance to spawn a opal vein with \r\n\r\ndurability 50, a 60% chance to spawn a copper vein with durability 50, and a 25% chance to spawn an iron \r\n\r\nvein with durability 25. All these veins would be within 2 meters of the spawn point and would respawn \r\n\r\nanywhere between 300 and 600 seconds.\r\n"
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "Place this down and edit the name to change the switches.\r\n\r\nSwitches must be prepended with an underscore(_)\r\n\r\nSwitches\r\n--------------\r\n\r\nMSP_\r\nTells the mining spawn control object that this waypoint is a spawn point.\r\n\r\nMST# - Miniumum Spawn Time in # seconds \r\n MST10 makes min spawn 10 seconds\r\nXST# - Maximum Spawn Time in # seconds\r\n\r\nSpawn times are between the min and max. If they are the same then it always spawns in that time. Set \r\n\r\nboth to 0 for instant respawn and set MST higher than XST if you never want it to respawn.\r\n\r\nFRS# - Force a refresh spawn every # seconds\r\n The # must be greater than 0.\r\n\r\nCLU# - Creates a cluster of rocks around the waypoint\r\n where # is the number of rocks\r\n\r\nCRS - Only respawn when the entire cluster is destroyed\r\n\r\nDST# - When creating a cluster, this determines the\r\n max distance away in meters to create the rocks\r\n\r\nDUR# - Durability of the rock \r\n DUR100 gives the rock 100 points of durability\r\n Set this to 0 to make it unbreakable.\r\n Place this immediately following an ore/gem switch \r\n to have different durabilities for the veins or place before\r\n all ore/vein switches to affect them all.\r\n\r\nOre & Gem Switches\r\n------------------\r\nYou may place any many of these as you want. If the # percentages do not add up\r\nto 100, then the remaining chance is for an unmineable rock. If the total exceeds 100, \r\nthen only the ones that come first that total 100 will have a chance to be created. \r\n\r\nOre Switches\r\nCOP# - Produces a copper vein some # % of the time\r\n COP20 produces a copper vein 20% of the time\r\nBRO# - Produces a bronze vein\r\nIRO# - Produces an iron vein\r\nSIL# - Produces a silver vein\r\nGOL# - Produces a gold vein\r\nBLA# - Produces a shadow vein\r\nSYE# - Produces a syenite vein\r\nRUB# - Produces a rubicite vein\r\nVER# - Produces a verdicite vein\r\nMIT# - Produces a mithral vein\r\nADA# - Produces an adamantine vein\r\nMYR# - Produces a myrkandite vein\r\n\r\nGem Switches\r\nMAL# - Produces a malachite vein some # % of the time\r\n MAL20 produces a malachite vein 20% of the time\r\nAMY# - Produces an amethyst vein\r\nJDE# - Produces a jade vein\r\nLAZ# - Produces a lapis lazuli vein\r\nTRQ# - Produces a turquoise vein\r\nOPL# - Produces an opal vein\r\nOYX# - Produces an onyx vein\r\nPRL# - Produces a pearl vein\r\nSAP# - Produces a sapphire vein\r\nBSP# - Produces a black sapphire vein\r\nFOP# - Produces a fire opal vein\r\nRBY# - Produces a ruby vein\r\nEME# - Produces an emerald vein\r\nDIA# - Produces a myrkandite vein\r\n\r\nIf you do not put in certain switches, then default values will be used. These can be found in the\r\nats_config file.\r\n\r\nNow for an example: The name field MSP_MS300_XST600_DUR50_CLU5_DST2_OPL20_COP60_IRO20_DUR25\r\nwould create a spawn point with a cluster of size 5 that had a 20% chance to spawn a opal vein with \r\n\r\ndurability 50, a 60% chance to spawn a copper vein with durability 50, and a 25% chance to spawn an iron \r\n\r\nvein with durability 25. All these veins would be within 2 meters of the spawn point and would respawn \r\n\r\nanywhere between 300 and 600 seconds.\r\n"
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "Place this down and edit the name to change the switches.\r\n\r\nSwitches must be prepended with an underscore(_)\r\n\r\nSwitches\r\n--------------\r\n\r\nMSP_\r\nTells the mining spawn control object that this waypoint is a spawn point.\r\n\r\nMST# - Miniumum Spawn Time in # seconds \r\n MST10 makes min spawn 10 seconds\r\nXST# - Maximum Spawn Time in # seconds\r\n\r\nSpawn times are between the min and max. If they are the same then it always spawns in that time. Set \r\n\r\nboth to 0 for instant respawn and set MST higher than XST if you never want it to respawn.\r\n\r\nFRS# - Force a refresh spawn every # seconds\r\n The # must be greater than 0.\r\n\r\nCLU# - Creates a cluster of rocks around the waypoint\r\n where # is the number of rocks\r\n\r\nCRS - Only respawn when the entire cluster is destroyed\r\n\r\nDST# - When creating a cluster, this determines the\r\n max distance away in meters to create the rocks\r\n\r\nDUR# - Durability of the rock \r\n DUR100 gives the rock 100 points of durability\r\n Set this to 0 to make it unbreakable.\r\n Place this immediately following an ore/gem switch \r\n to have different durabilities for the veins or place before\r\n all ore/vein switches to affect them all.\r\n\r\nOre & Gem Switches\r\n------------------\r\nYou may place any many of these as you want. If the # percentages do not add up\r\nto 100, then the remaining chance is for an unmineable rock. If the total exceeds 100, \r\nthen only the ones that come first that total 100 will have a chance to be created. \r\n\r\nOre Switches\r\nCOP# - Produces a copper vein some # % of the time\r\n COP20 produces a copper vein 20% of the time\r\nBRO# - Produces a bronze vein\r\nIRO# - Produces an iron vein\r\nSIL# - Produces a silver vein\r\nGOL# - Produces a gold vein\r\nBLA# - Produces a shadow vein\r\nSYE# - Produces a syenite vein\r\nRUB# - Produces a rubicite vein\r\nVER# - Produces a verdicite vein\r\nMIT# - Produces a mithral vein\r\nADA# - Produces an adamantine vein\r\nMYR# - Produces a myrkandite vein\r\n\r\nGem Switches\r\nMAL# - Produces a malachite vein some # % of the time\r\n MAL20 produces a malachite vein 20% of the time\r\nAMY# - Produces an amethyst vein\r\nJDE# - Produces a jade vein\r\nLAZ# - Produces a lapis lazuli vein\r\nTRQ# - Produces a turquoise vein\r\nOPL# - Produces an opal vein\r\nOYX# - Produces an onyx vein\r\nPRL# - Produces a pearl vein\r\nSAP# - Produces a sapphire vein\r\nBSP# - Produces a black sapphire vein\r\nFOP# - Produces a fire opal vein\r\nRBY# - Produces a ruby vein\r\nEME# - Produces an emerald vein\r\nDIA# - Produces a myrkandite vein\r\n\r\nIf you do not put in certain switches, then default values will be used. These can be found in the\r\nats_config file.\r\n\r\nNow for an example: The name field MSP_MS300_XST600_DUR50_CLU5_DST2_OPL20_COP60_IRO20_DUR25\r\nwould create a spawn point with a cluster of size 5 that had a 20% chance to spawn a opal vein with \r\n\r\ndurability 50, a 60% chance to spawn a copper vein with durability 50, and a 25% chance to spawn an iron \r\n\r\nvein with durability 25. All these veins would be within 2 meters of the spawn point and would respawn \r\n\r\nanywhere between 300 and 600 seconds.\r\n"
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "Place this down and edit the name to change the switches.\r\n\r\nSwitches must be prepended with an underscore(_)\r\n\r\nSwitches\r\n--------------\r\n\r\nMSP_\r\nTells the mining spawn control object that this waypoint is a spawn point.\r\n\r\nMST# - Miniumum Spawn Time in # seconds \r\n MST10 makes min spawn 10 seconds\r\nXST# - Maximum Spawn Time in # seconds\r\n\r\nSpawn times are between the min and max. If they are the same then it always spawns in that time. Set \r\n\r\nboth to 0 for instant respawn and set MST higher than XST if you never want it to respawn.\r\n\r\nFRS# - Force a refresh spawn every # seconds\r\n The # must be greater than 0.\r\n\r\nCLU# - Creates a cluster of rocks around the waypoint\r\n where # is the number of rocks\r\n\r\nCRS - Only respawn when the entire cluster is destroyed\r\n\r\nDST# - When creating a cluster, this determines the\r\n max distance away in meters to create the rocks\r\n\r\nDUR# - Durability of the rock \r\n DUR100 gives the rock 100 points of durability\r\n Set this to 0 to make it unbreakable.\r\n Place this immediately following an ore/gem switch \r\n to have different durabilities for the veins or place before\r\n all ore/vein switches to affect them all.\r\n\r\nOre & Gem Switches\r\n------------------\r\nYou may place any many of these as you want. If the # percentages do not add up\r\nto 100, then the remaining chance is for an unmineable rock. If the total exceeds 100, \r\nthen only the ones that come first that total 100 will have a chance to be created. \r\n\r\nOre Switches\r\nCOP# - Produces a copper vein some # % of the time\r\n COP20 produces a copper vein 20% of the time\r\nBRO# - Produces a bronze vein\r\nIRO# - Produces an iron vein\r\nSIL# - Produces a silver vein\r\nGOL# - Produces a gold vein\r\nBLA# - Produces a shadow vein\r\nSYE# - Produces a syenite vein\r\nRUB# - Produces a rubicite vein\r\nVER# - Produces a verdicite vein\r\nMIT# - Produces a mithral vein\r\nADA# - Produces an adamantine vein\r\nMYR# - Produces a myrkandite vein\r\n\r\nGem Switches\r\nMAL# - Produces a malachite vein some # % of the time\r\n MAL20 produces a malachite vein 20% of the time\r\nAMY# - Produces an amethyst vein\r\nJDE# - Produces a jade vein\r\nLAZ# - Produces a lapis lazuli vein\r\nTRQ# - Produces a turquoise vein\r\nOPL# - Produces an opal vein\r\nOYX# - Produces an onyx vein\r\nPRL# - Produces a pearl vein\r\nSAP# - Produces a sapphire vein\r\nBSP# - Produces a black sapphire vein\r\nFOP# - Produces a fire opal vein\r\nRBY# - Produces a ruby vein\r\nEME# - Produces an emerald vein\r\nDIA# - Produces a myrkandite vein\r\n\r\nIf you do not put in certain switches, then default values will be used. These can be found in the\r\nats_config file.\r\n\r\nNow for an example: The name field MSP_MS300_XST600_DUR50_CLU5_DST2_OPL20_COP60_IRO20_DUR25\r\nwould create a spawn point with a cluster of size 5 that had a 20% chance to spawn a opal vein with \r\n\r\ndurability 50, a 60% chance to spawn a copper vein with durability 50, and a 25% chance to spawn an iron \r\n\r\nvein with durability 25. All these veins would be within 2 meters of the spawn point and would respawn \r\n\r\nanywhere between 300 and 600 seconds.\r\n"
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "Place this down and edit the name to change the switches.\r\n\r\nSwitches must be prepended with an underscore(_)\r\n\r\nSwitches\r\n--------------\r\n\r\nMSP_\r\nTells the mining spawn control object that this waypoint is a spawn point.\r\n\r\nMST# - Miniumum Spawn Time in # seconds \r\n MST10 makes min spawn 10 seconds\r\nXST# - Maximum Spawn Time in # seconds\r\n\r\nSpawn times are between the min and max. If they are the same then it always spawns in that time. Set \r\n\r\nboth to 0 for instant respawn and set MST higher than XST if you never want it to respawn.\r\n\r\nFRS# - Force a refresh spawn every # seconds\r\n The # must be greater than 0.\r\n\r\nCLU# - Creates a cluster of rocks around the waypoint\r\n where # is the number of rocks\r\n\r\nCRS - Only respawn when the entire cluster is destroyed\r\n\r\nDST# - When creating a cluster, this determines the\r\n max distance away in meters to create the rocks\r\n\r\nDUR# - Durability of the rock \r\n DUR100 gives the rock 100 points of durability\r\n Set this to 0 to make it unbreakable.\r\n Place this immediately following an ore/gem switch \r\n to have different durabilities for the veins or place before\r\n all ore/vein switches to affect them all.\r\n\r\nOre & Gem Switches\r\n------------------\r\nYou may place any many of these as you want. If the # percentages do not add up\r\nto 100, then the remaining chance is for an unmineable rock. If the total exceeds 100, \r\nthen only the ones that come first that total 100 will have a chance to be created. \r\n\r\nOre Switches\r\nCOP# - Produces a copper vein some # % of the time\r\n COP20 produces a copper vein 20% of the time\r\nBRO# - Produces a bronze vein\r\nIRO# - Produces an iron vein\r\nSIL# - Produces a silver vein\r\nGOL# - Produces a gold vein\r\nBLA# - Produces a shadow vein\r\nSYE# - Produces a syenite vein\r\nRUB# - Produces a rubicite vein\r\nVER# - Produces a verdicite vein\r\nMIT# - Produces a mithral vein\r\nADA# - Produces an adamantine vein\r\nMYR# - Produces a myrkandite vein\r\n\r\nGem Switches\r\nMAL# - Produces a malachite vein some # % of the time\r\n MAL20 produces a malachite vein 20% of the time\r\nAMY# - Produces an amethyst vein\r\nJDE# - Produces a jade vein\r\nLAZ# - Produces a lapis lazuli vein\r\nTRQ# - Produces a turquoise vein\r\nOPL# - Produces an opal vein\r\nOYX# - Produces an onyx vein\r\nPRL# - Produces a pearl vein\r\nSAP# - Produces a sapphire vein\r\nBSP# - Produces a black sapphire vein\r\nFOP# - Produces a fire opal vein\r\nRBY# - Produces a ruby vein\r\nEME# - Produces an emerald vein\r\nDIA# - Produces a myrkandite vein\r\n\r\nIf you do not put in certain switches, then default values will be used. These can be found in the\r\nats_config file.\r\n\r\nNow for an example: The name field MSP_MS300_XST600_DUR50_CLU5_DST2_OPL20_COP60_IRO20_DUR25\r\nwould create a spawn point with a cluster of size 5 that had a 20% chance to spawn a opal vein with \r\n\r\ndurability 50, a 60% chance to spawn a copper vein with durability 50, and a 25% chance to spawn an iron \r\n\r\nvein with durability 25. All these veins would be within 2 meters of the spawn point and would respawn \r\n\r\nanywhere between 300 and 600 seconds.\r\n"
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "Place this down and edit the name to change the switches.\r\n\r\nSwitches must be prepended with an underscore(_)\r\n\r\nSwitches\r\n--------------\r\n\r\nMSP_\r\nTells the mining spawn control object that this waypoint is a spawn point.\r\n\r\nMST# - Miniumum Spawn Time in # seconds \r\n MST10 makes min spawn 10 seconds\r\nXST# - Maximum Spawn Time in # seconds\r\n\r\nSpawn times are between the min and max. If they are the same then it always spawns in that time. Set \r\n\r\nboth to 0 for instant respawn and set MST higher than XST if you never want it to respawn.\r\n\r\nFRS# - Force a refresh spawn every # seconds\r\n The # must be greater than 0.\r\n\r\nCLU# - Creates a cluster of rocks around the waypoint\r\n where # is the number of rocks\r\n\r\nCRS - Only respawn when the entire cluster is destroyed\r\n\r\nDST# - When creating a cluster, this determines the\r\n max distance away in meters to create the rocks\r\n\r\nDUR# - Durability of the rock \r\n DUR100 gives the rock 100 points of durability\r\n Set this to 0 to make it unbreakable.\r\n Place this immediately following an ore/gem switch \r\n to have different durabilities for the veins or place before\r\n all ore/vein switches to affect them all.\r\n\r\nOre & Gem Switches\r\n------------------\r\nYou may place any many of these as you want. If the # percentages do not add up\r\nto 100, then the remaining chance is for an unmineable rock. If the total exceeds 100, \r\nthen only the ones that come first that total 100 will have a chance to be created. \r\n\r\nOre Switches\r\nCOP# - Produces a copper vein some # % of the time\r\n COP20 produces a copper vein 20% of the time\r\nBRO# - Produces a bronze vein\r\nIRO# - Produces an iron vein\r\nSIL# - Produces a silver vein\r\nGOL# - Produces a gold vein\r\nBLA# - Produces a shadow vein\r\nSYE# - Produces a syenite vein\r\nRUB# - Produces a rubicite vein\r\nVER# - Produces a verdicite vein\r\nMIT# - Produces a mithral vein\r\nADA# - Produces an adamantine vein\r\nMYR# - Produces a myrkandite vein\r\n\r\nGem Switches\r\nMAL# - Produces a malachite vein some # % of the time\r\n MAL20 produces a malachite vein 20% of the time\r\nAMY# - Produces an amethyst vein\r\nJDE# - Produces a jade vein\r\nLAZ# - Produces a lapis lazuli vein\r\nTRQ# - Produces a turquoise vein\r\nOPL# - Produces an opal vein\r\nOYX# - Produces an onyx vein\r\nPRL# - Produces a pearl vein\r\nSAP# - Produces a sapphire vein\r\nBSP# - Produces a black sapphire vein\r\nFOP# - Produces a fire opal vein\r\nRBY# - Produces a ruby vein\r\nEME# - Produces an emerald vein\r\nDIA# - Produces a myrkandite vein\r\n\r\nIf you do not put in certain switches, then default values will be used. These can be found in the\r\nats_config file.\r\n\r\nNow for an example: The name field MSP_MS300_XST600_DUR50_CLU5_DST2_OPL20_COP60_IRO20_DUR25\r\nwould create a spawn point with a cluster of size 5 that had a 20% chance to spawn a opal vein with \r\n\r\ndurability 50, a 60% chance to spawn a copper vein with durability 50, and a 25% chance to spawn an iron \r\n\r\nvein with durability 25. All these veins would be within 2 meters of the spawn point and would respawn \r\n\r\nanywhere between 300 and 600 seconds.\r\n"
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "Place this down and edit the name to change the switches.\r\n\r\nSwitches must be prepended with an underscore(_)\r\n\r\nSwitches\r\n--------------\r\n\r\nMSP_\r\nTells the mining spawn control object that this waypoint is a spawn point.\r\n\r\nMST# - Miniumum Spawn Time in # seconds \r\n MST10 makes min spawn 10 seconds\r\nXST# - Maximum Spawn Time in # seconds\r\n\r\nSpawn times are between the min and max. If they are the same then it always spawns in that time. Set \r\n\r\nboth to 0 for instant respawn and set MST higher than XST if you never want it to respawn.\r\n\r\nFRS# - Force a refresh spawn every # seconds\r\n The # must be greater than 0.\r\n\r\nCLU# - Creates a cluster of rocks around the waypoint\r\n where # is the number of rocks\r\n\r\nCRS - Only respawn when the entire cluster is destroyed\r\n\r\nDST# - When creating a cluster, this determines the\r\n max distance away in meters to create the rocks\r\n\r\nDUR# - Durability of the rock \r\n DUR100 gives the rock 100 points of durability\r\n Set this to 0 to make it unbreakable.\r\n Place this immediately following an ore/gem switch \r\n to have different durabilities for the veins or place before\r\n all ore/vein switches to affect them all.\r\n\r\nOre & Gem Switches\r\n------------------\r\nYou may place any many of these as you want. If the # percentages do not add up\r\nto 100, then the remaining chance is for an unmineable rock. If the total exceeds 100, \r\nthen only the ones that come first that total 100 will have a chance to be created. \r\n\r\nOre Switches\r\nCOP# - Produces a copper vein some # % of the time\r\n COP20 produces a copper vein 20% of the time\r\nBRO# - Produces a bronze vein\r\nIRO# - Produces an iron vein\r\nSIL# - Produces a silver vein\r\nGOL# - Produces a gold vein\r\nBLA# - Produces a shadow vein\r\nSYE# - Produces a syenite vein\r\nRUB# - Produces a rubicite vein\r\nVER# - Produces a verdicite vein\r\nMIT# - Produces a mithral vein\r\nADA# - Produces an adamantine vein\r\nMYR# - Produces a myrkandite vein\r\n\r\nGem Switches\r\nMAL# - Produces a malachite vein some # % of the time\r\n MAL20 produces a malachite vein 20% of the time\r\nAMY# - Produces an amethyst vein\r\nJDE# - Produces a jade vein\r\nLAZ# - Produces a lapis lazuli vein\r\nTRQ# - Produces a turquoise vein\r\nOPL# - Produces an opal vein\r\nOYX# - Produces an onyx vein\r\nPRL# - Produces a pearl vein\r\nSAP# - Produces a sapphire vein\r\nBSP# - Produces a black sapphire vein\r\nFOP# - Produces a fire opal vein\r\nRBY# - Produces a ruby vein\r\nEME# - Produces an emerald vein\r\nDIA# - Produces a myrkandite vein\r\n\r\nIf you do not put in certain switches, then default values will be used. These can be found in the\r\nats_config file.\r\n\r\nNow for an example: The name field MSP_MS300_XST600_DUR50_CLU5_DST2_OPL20_COP60_IRO20_DUR25\r\nwould create a spawn point with a cluster of size 5 that had a 20% chance to spawn a opal vein with \r\n\r\ndurability 50, a 60% chance to spawn a copper vein with durability 50, and a 25% chance to spawn an iron \r\n\r\nvein with durability 25. All these veins would be within 2 meters of the spawn point and would respawn \r\n\r\nanywhere between 300 and 600 seconds.\r\n"
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "Place this down and edit the name to change the switches.\r\n\r\nSwitches must be prepended with an underscore(_)\r\n\r\nSwitches\r\n--------------\r\n\r\nMSP_\r\nTells the mining spawn control object that this waypoint is a spawn point.\r\n\r\nMST# - Miniumum Spawn Time in # seconds \r\n MST10 makes min spawn 10 seconds\r\nXST# - Maximum Spawn Time in # seconds\r\n\r\nSpawn times are between the min and max. If they are the same then it always spawns in that time. Set \r\n\r\nboth to 0 for instant respawn and set MST higher than XST if you never want it to respawn.\r\n\r\nFRS# - Force a refresh spawn every # seconds\r\n The # must be greater than 0.\r\n\r\nCLU# - Creates a cluster of rocks around the waypoint\r\n where # is the number of rocks\r\n\r\nCRS - Only respawn when the entire cluster is destroyed\r\n\r\nDST# - When creating a cluster, this determines the\r\n max distance away in meters to create the rocks\r\n\r\nDUR# - Durability of the rock \r\n DUR100 gives the rock 100 points of durability\r\n Set this to 0 to make it unbreakable.\r\n Place this immediately following an ore/gem switch \r\n to have different durabilities for the veins or place before\r\n all ore/vein switches to affect them all.\r\n\r\nOre & Gem Switches\r\n------------------\r\nYou may place any many of these as you want. If the # percentages do not add up\r\nto 100, then the remaining chance is for an unmineable rock. If the total exceeds 100, \r\nthen only the ones that come first that total 100 will have a chance to be created. \r\n\r\nOre Switches\r\nCOP# - Produces a copper vein some # % of the time\r\n COP20 produces a copper vein 20% of the time\r\nBRO# - Produces a bronze vein\r\nIRO# - Produces an iron vein\r\nSIL# - Produces a silver vein\r\nGOL# - Produces a gold vein\r\nBLA# - Produces a shadow vein\r\nSYE# - Produces a syenite vein\r\nRUB# - Produces a rubicite vein\r\nVER# - Produces a verdicite vein\r\nMIT# - Produces a mithral vein\r\nADA# - Produces an adamantine vein\r\nMYR# - Produces a myrkandite vein\r\n\r\nGem Switches\r\nMAL# - Produces a malachite vein some # % of the time\r\n MAL20 produces a malachite vein 20% of the time\r\nAMY# - Produces an amethyst vein\r\nJDE# - Produces a jade vein\r\nLAZ# - Produces a lapis lazuli vein\r\nTRQ# - Produces a turquoise vein\r\nOPL# - Produces an opal vein\r\nOYX# - Produces an onyx vein\r\nPRL# - Produces a pearl vein\r\nSAP# - Produces a sapphire vein\r\nBSP# - Produces a black sapphire vein\r\nFOP# - Produces a fire opal vein\r\nRBY# - Produces a ruby vein\r\nEME# - Produces an emerald vein\r\nDIA# - Produces a myrkandite vein\r\n\r\nIf you do not put in certain switches, then default values will be used. These can be found in the\r\nats_config file.\r\n\r\nNow for an example: The name field MSP_MS300_XST600_DUR50_CLU5_DST2_OPL20_COP60_IRO20_DUR25\r\nwould create a spawn point with a cluster of size 5 that had a 20% chance to spawn a opal vein with \r\n\r\ndurability 50, a 60% chance to spawn a copper vein with durability 50, and a 25% chance to spawn an iron \r\n\r\nvein with durability 25. All these veins would be within 2 meters of the spawn point and would respawn \r\n\r\nanywhere between 300 and 600 seconds.\r\n"
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}