PWE_PRC8/_module/gic/cityofepion.gic.json
Jaysyn904 ee1dc35889 Initial Commit
Initial Commit
2025-04-03 10:29:41 -04:00

1212 lines
26 KiB
JSON

{
"__data_type": "GIC ",
"Creature List": {
"type": "list",
"value": [
{
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"Comment": {
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]
},
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{
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"value": "WallDoor"
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{
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{
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{
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{
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},
{
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{
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{
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"value": "Fancy Door"
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},
{
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"value": "Strong Door"
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},
{
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"Comment": {
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"value": "Strong Door"
}
},
{
"__struct_id": 8,
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"value": "Strong Door"
}
},
{
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"value": "Fancy Door"
}
},
{
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"Comment": {
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"value": "Iron Portcullis"
}
},
{
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"value": "Iron Portcullis"
}
},
{
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"value": "Strong Door"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "The Alchemist Door"
}
},
{
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"type": "cexostring",
"value": "Strong Door"
}
},
{
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},
{
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},
{
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"Comment": {
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{
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}
]
},
"Encounter List": {
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},
"List": {
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},
"Placeable List": {
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"value": [
{
"__struct_id": 9,
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"value": "Statue - Gargoyle (Living) - This gargoyle statue will turn into a gargoyle if 'players' come near it."
}
},
{
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{
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{
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},
{
"__struct_id": 9,
"Comment": {
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}
},
{
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"Comment": {
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"value": "The City Well"
}
},
{
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"Comment": {
"type": "cexostring",
"value": "Rubble (Battlefield)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Weathering / Scorch Mark"
}
},
{
"__struct_id": 9,
"Comment": {
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"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
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"value": "Shaft of Light - Blue"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Shaft of Light - Cyan"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Shaft of Light - Green"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Shaft of Light - Orange"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Shaft of Light - Red"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Shaft of Light - Yellow"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Shaft of Light - Purple"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "To the Forgotten Snowland"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
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}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Flame - Medium"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Flame - Medium"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Flame - Large"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Flame - Small"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Flame - Large"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "The Magical Gates of Aldania"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Floor Designs - Style 1"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Magic Sparks - Blue"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Challenge of the Gladiators"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Challenge of the Spellcasters"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Epion Market Place"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Magical Gate - Village of Peper"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Magical Gate - Village of Darin"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Magical Gate - Village of Kenter"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Magical Gate - Village of Kebanon"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Tavern of Aldania"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Magical Gate - Village of Ahrice"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Magical Gate - Village of Kunon"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Magical Gate - Village of Moor"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Magic Sparks - Yellow"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Blacksmith of Aldania"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Magic Sparks - Orange"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Trap Door"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Ship Lever"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Box / Crate - 4 (High treasure script)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Box / Crate - 2 (Low treasure script)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Box / Crate - 2 (Low treasure script)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Bench / Pew that one can sit on.\r\n\r\nCreated by Shir'le E. Illios\r\nshirle@drowwanderer.com\r\nhttp://chosen.drowwanderer.com\r\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Bench / Pew that one can sit on.\r\n\r\nCreated by Shir'le E. Illios\r\nshirle@drowwanderer.com\r\nhttp://chosen.drowwanderer.com\r\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "The Alchemist of Aldania"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Magic Sparks - Purple"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Floor Designs - Style 2"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Lamp Post"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Magic Sparks - Red"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Rune Pillar"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Painting on Easel"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Signpost - 2"
}
}
]
},
"SoundList": {
"type": "list",
"value": [
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
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},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
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},
"PlayInToolset": {
"type": "byte",
"value": 1
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"PlayInToolset": {
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"PlayInToolset": {
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},
"PlayInToolset": {
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}
},
{
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"Comment": {
"type": "cexostring",
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},
"PlayInToolset": {
"type": "byte",
"value": 1
}
}
]
},
"StoreList": {
"type": "list",
"value": [
{
"__struct_id": 11,
"Comment": {
"type": "cexostring",
"value": "Chapter 2"
}
},
{
"__struct_id": 11,
"Comment": {
"type": "cexostring",
"value": "Chapter 2"
}
},
{
"__struct_id": 11,
"Comment": {
"type": "cexostring",
"value": "Chapter 4"
}
},
{
"__struct_id": 11,
"Comment": {
"type": "cexostring",
"value": "Chapter 3"
}
}
]
},
"TriggerList": {
"type": "list",
"value": [
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
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}
},
{
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{
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{
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]
},
"WaypointList": {
"type": "list",
"value": [
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
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}
},
{
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}
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},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
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"Comment": {
"type": "cexostring",
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}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
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}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
}
},
{
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