PWE_PRC8/_module/gic/journeytothef001.gic.json
Jaysyn904 ee1dc35889 Initial Commit
Initial Commit
2025-04-03 10:29:41 -04:00

1384 lines
30 KiB
JSON

{
"__data_type": "GIC ",
"Creature List": {
"type": "list",
"value": [
{
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}
]
},
"Door List": {
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{
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"Comment": {
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"value": "BridgeDoor"
}
},
{
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"type": "cexostring",
"value": "BridgeDoor"
}
},
{
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"value": "Plot Door"
}
}
]
},
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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"List": {
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"Placeable List": {
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"value": "Portal"
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{
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"value": "Portal"
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},
{
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{
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},
{
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{
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{
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},
{
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},
{
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{
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{
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{
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},
{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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}
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{
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"type": "cexostring",
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}
},
{
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{
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},
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}
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"type": "cexostring",
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},
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{
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"type": "cexostring",
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},
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},
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},
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},
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},
{
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"type": "cexostring",
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},
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"type": "cexostring",
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}
},
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}
},
{
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"type": "cexostring",
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}
},
{
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},
{
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}
},
{
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}
},
{
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}
},
{
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},
{
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},
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}
},
{
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"type": "cexostring",
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},
{
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},
{
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},
{
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},
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},
{
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"type": "cexostring",
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},
{
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"type": "cexostring",
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}
},
{
"__struct_id": 9,
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"type": "cexostring",
"value": "Chest - 1 (Low treasure script)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
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}
},
{
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"Comment": {
"type": "cexostring",
"value": "Chest - 1 (Low treasure script)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Chest - 1 (Low treasure script)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Chest - 1 (Low treasure script)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Chest - 1 (Low treasure script)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Chest - 1 (Low treasure script)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Chest - 1 (Low treasure script)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Chest - 1 (Low treasure script)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Chest - 1 (Low treasure script)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Chest - 1 (Low treasure script)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Chest - 1 (Low treasure script)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Chest - 1 (Low treasure script)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Chest - 1 (Low treasure script)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Chest - 1 (Low treasure script)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Obelisk"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Magic Sparks - Yellow"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Magic Sparks - Yellow"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Magic Sparks - Yellow"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Magic Sparks - Yellow"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "This is a specially-tagged altar object. NPCs using the ambient animations who are near this object will perform worshipping animations and will randomly be healed. \r\n\r\nThe appearance of this object can be changed freely. The tag is the only thing that matters. \r\n\r\nThis will only work in modules using the modified XP1 AI. "
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Obelisk"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Magic Sparks - Yellow"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Magic Sparks - Yellow"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Magic Sparks - Yellow"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Magic Sparks - Yellow"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Obelisk"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Magic Sparks - Yellow"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Magic Sparks - Yellow"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Magic Sparks - Yellow"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Magic Sparks - Yellow"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "\r\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "\r\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "\r\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "\r\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "\r\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "\r\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "\r\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "\r\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "\r\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "\r\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "\r\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "\r\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "\r\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Chest - 1 (Low treasure script)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Chest - 1 (Low treasure script)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Chest - 1 (Low treasure script)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Chest - 1 (Low treasure script)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Chest - 1 (Low treasure script)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Chest - 1 (Low treasure script)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Chest - 1 (Low treasure script)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Chest - 1 (Low treasure script)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Chest - 1 (Low treasure script)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Chest - 1 (Low treasure script)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Chest - 1 (Low treasure script)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Chest - 1 (Low treasure script)"
}
}
]
},
"SoundList": {
"type": "list",
"value": []
},
"StoreList": {
"type": "list",
"value": []
},
"TriggerList": {
"type": "list",
"value": []
},
"WaypointList": {
"type": "list",
"value": [
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
}
]
}
}