PWE_PRC8/_module/nss/ats_brack_use.nss
Jaysyn904 ee1dc35889 Initial Commit
Initial Commit
2025-04-03 10:29:41 -04:00

45 lines
1.6 KiB
Plaintext

/****************************************************
On Jeweler's Desk Use Script
ats_anvil_use
Last Updated: August 17, 2002
***Ambrosia Tradeskill System***
Created by Mojo(Allen Sun)
This script should be placed on the custom bowyers
rack OnUsed trigger. This script checks to make sure
the player has the bowyer skill and has the
proper bowyer tool. If so, it starts the
bowyer conversation menu.
****************************************************/
#include "ats_inc_common"
#include "ats_inc_constant"
#include "ats_config"
#include "ats_inc_skill"
#include "ats_inc_material"
#include "ats_inc_tool"
#include "ats_inc_menu"
void main()
{
object oPlayer = GetLastUsedBy();
// Check to make sure the player doesn't have zero skill in bowyering
if(ATS_GetTradeskill(oPlayer, CSTR_SKILLNAME_BOWYERING) <= 0)
FloatingTextStringOnCreature("You do not know how to use this.", oPlayer, FALSE);
// Check to make sure the proper tool is equipped
else if(ATS_GetToolForCraft(oPlayer, CSTR_SKILLNAME_BOWYERING) == OBJECT_INVALID)
FloatingTextStringOnCreature("You do not have the proper tool equipped to use this.",
oPlayer, FALSE);
else if(IsInConversation(OBJECT_SELF) == TRUE
&& IsInConversation(GetLocalObject(OBJECT_SELF, "ats_converser")) == TRUE)
FloatingTextStringOnCreature(CSTR_ERROR1_INUSE, oPlayer, FALSE);
else
{
SetLocalObject(OBJECT_SELF, "ats_converser", oPlayer);
ClearAllActions();
ATS_SetCurrentCraftType(oPlayer, ATS_CRAFT_TYPE_BOWYERING);
ActionStartConversation( GetLastUsedBy(), "", TRUE);
}
}