PWE_PRC8/_module/nss/ats_flwr_dies.nss
Jaysyn904 ee1dc35889 Initial Commit
Initial Commit
2025-04-03 10:29:41 -04:00

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void RespawnObject(string sTag, int iType, location lLoc) {
// ResRef must be derivable from Tag
string sResRef = GetStringLowerCase(GetStringLeft(sTag, 16));
CreateObject(iType, sResRef, lLoc);
}
void main()
{
string sTag = GetTag(OBJECT_SELF);
int iType = GetObjectType(OBJECT_SELF);
// For creatures, save the location at <span class="highlight">spawn</span>-time as a local location and
// use it instead. Otherwise, the creature will respawn where it died.
location lLoc = GetLocation(OBJECT_SELF);
float fDelay = 1200.0; // 1 minute delay
AssignCommand(GetArea(OBJECT_SELF), DelayCommand(fDelay, RespawnObject(sTag, iType, lLoc)));
}