20 lines
608 B
Plaintext
20 lines
608 B
Plaintext
#include "ats_inc_common"
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#include "ats_const_common"
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void main()
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{
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object oPlayer = GetLastUsedBy();
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object oThisOreVein = OBJECT_SELF;
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// Gets the weapon in the right hand slot of the player
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object oWeaponOnPlayer = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPlayer);
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if(ATS_GetTagBaseType(oWeaponOnPlayer) == CSTR_TAILORTOOL )
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{
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//AssignCommand(oPlayer, ActionAttack(oThisOreVein, TRUE));
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AssignCommand(oPlayer, DoPlaceableObjectAction(oThisOreVein,PLACEABLE_ACTION_BASH));
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}
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else
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FloatingTextStringOnCreature(CSTR_ERROR1_MINING, oPlayer, FALSE);
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}
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