25 lines
1.2 KiB
Plaintext
25 lines
1.2 KiB
Plaintext
void main()
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{
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object oPC = GetEnteringObject();
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if(GetIsPC(oPC)==TRUE)
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{
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SendMessageToPC(oPC,"The warm bath waters ease the tension in your body.");
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AssignCommand(oPC, ActionUnequipItem(GetItemInSlot(INVENTORY_SLOT_CHEST, oPC)));
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AssignCommand(oPC, ActionUnequipItem(GetItemInSlot(INVENTORY_SLOT_ARMS, oPC)));
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AssignCommand(oPC, ActionUnequipItem(GetItemInSlot(INVENTORY_SLOT_BELT, oPC)));
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AssignCommand(oPC, ActionUnequipItem(GetItemInSlot(INVENTORY_SLOT_BOOTS, oPC)));
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AssignCommand(oPC, ActionUnequipItem(GetItemInSlot(INVENTORY_SLOT_CLOAK, oPC)));
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AssignCommand(oPC, ActionUnequipItem(GetItemInSlot(INVENTORY_SLOT_HEAD, oPC)));
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AssignCommand(oPC, ActionUnequipItem(GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC)));
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AssignCommand(oPC, ActionUnequipItem(GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oPC)));
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AssignCommand(oPC, ActionUnequipItem(GetItemInSlot(INVENTORY_SLOT_LEFTRING, oPC)));
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AssignCommand(oPC, ActionUnequipItem(GetItemInSlot(INVENTORY_SLOT_RIGHTRING, oPC)));
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AssignCommand(oPC, ActionUnequipItem(GetItemInSlot(INVENTORY_SLOT_NECK, oPC)));
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}
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ActionCastSpellAtObject(SPELL_CURE_MINOR_WOUNDS,oPC,1);
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}
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