36 lines
1.1 KiB
Plaintext
36 lines
1.1 KiB
Plaintext
#include "NW_I0_GENERIC"
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#include "NW_I0_SPELLS"
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void main()
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{
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effect eHeal;
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effect eHaste;
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effect eDam;
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effect eVis = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY);
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effect eVis2 = EffectVisualEffect(VFX_IMP_HEALING_G);
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int nHeal;
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int nDam;
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object oCaster = OBJECT_SELF;
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int nDamage;
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object oTarget = GetEnteringObject();
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if(GetAlignmentGoodEvil(oTarget)==ALIGNMENT_GOOD)
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{
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//heal 60% of wounds
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nHeal = GetMaxHitPoints(oTarget) * (100-GetPercentageHPLoss(oTarget))/100 * 6/10;
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eHeal = EffectHeal(nHeal);
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eHaste = EffectHaste();
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis2, oTarget);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eHeal, oTarget);
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eHaste, oTarget, 120.0);
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}
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if(GetAlignmentGoodEvil(oTarget)==ALIGNMENT_EVIL)
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{
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nDam = d12(2);
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eDam = EffectDamage(nDam);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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}
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}
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