47 lines
1.0 KiB
Plaintext
47 lines
1.0 KiB
Plaintext
#include "nw_i0_generic"
|
|
/* Script generated by
|
|
Lilac Soul's NWN Script Generator, v. 2.1
|
|
|
|
For download info, please visit:
|
|
http://nwvault.ign.com/View.php?view=Other.Detail&id=4683&id=625 */
|
|
|
|
//Put this OnClose
|
|
void main()
|
|
{
|
|
|
|
object oPC = GetLastClosedBy();
|
|
|
|
if (!GetIsPC(oPC)) return;
|
|
|
|
if (d100()>75)
|
|
return;
|
|
|
|
object oTarget;
|
|
object oSpawn;
|
|
location lTarget;
|
|
oTarget = oPC;
|
|
|
|
lTarget = GetLocation(oTarget);
|
|
|
|
oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "zep_doppelgan002", lTarget);
|
|
|
|
oTarget = oSpawn;
|
|
|
|
SetIsTemporaryEnemy(oPC, oTarget);
|
|
|
|
AssignCommand(oTarget, ActionAttack(oPC));
|
|
|
|
AssignCommand(oTarget, DetermineCombatRound(oPC));
|
|
|
|
//Visual effects can't be applied to waypoints, so if it is a WP
|
|
//apply to the WP's location instead
|
|
|
|
int nInt;
|
|
nInt = GetObjectType(oTarget);
|
|
|
|
if (nInt != OBJECT_TYPE_WAYPOINT) DelayCommand(0.5, ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_BREACH), oTarget));
|
|
else DelayCommand(0.5, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_BREACH), GetLocation(oTarget)));
|
|
|
|
}
|
|
|