33 lines
2.2 KiB
Plaintext
33 lines
2.2 KiB
Plaintext
void main()
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{
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object oPC = OBJECT_SELF;
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effect ePuke = EffectVisualEffect(VFX_COM_CHUNK_YELLOW_SMALL);
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effect edumb13 = EffectVisualEffect(VFX_IMP_PULSE_COLD);
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ApplyEffectToObject(DURATION_TYPE_INSTANT,edumb13,oPC);
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SpeakString("WHAT THE FUCK??");
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AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_DEAD_FRONT, 0.5f, 2.0f));
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AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_DEAD_BACK, 0.5f, 2.0f));
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AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_DEAD_FRONT, 0.5f, 2.0f));
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AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_DEAD_BACK, 0.5f, 2.0f));
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AssignCommand(oPC, ActionSpeakString("HOLY SHIT!!"));
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AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_DEAD_FRONT, 0.5f, 2.0f));
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AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_DEAD_BACK, 0.5f, 2.0f));
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AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_DEAD_FRONT, 0.5f, 2.0f));
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AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_DEAD_BACK, 0.5f, 2.0f));
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AssignCommand(oPC, ActionSpeakString("OK, I'M GETTIN SICK!!"));
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DelayCommand(18.0,ApplyEffectToObject(DURATION_TYPE_TEMPORARY, ePuke, OBJECT_SELF, 1.0));
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AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_DEAD_FRONT, 0.5f, 2.0f));
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AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_DEAD_BACK, 0.5f, 2.0f));
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AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_DEAD_FRONT, 0.5f, 2.0f));
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AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_DEAD_BACK, 0.5f, 2.0f));
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AssignCommand(oPC, ActionSpeakString("PLEASE NO MORE!!"));
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AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_DEAD_FRONT, 0.5f, 2.0f));
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AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_DEAD_BACK, 0.5f, 2.0f));
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AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_DEAD_FRONT, 0.5f, 2.0f));
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AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_DEAD_BACK, 0.5f, 2.0f));
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AssignCommand(oPC, ActionSpeakString("THANK THE GOD'S!!"));
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AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_PAUSE_DRUNK, 1.0f, 99.0f));
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DelayCommand(9.0, AssignCommand(oPC, PlayVoiceChat(VOICE_CHAT_LAUGH)));
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DelayCommand(24.0, AssignCommand(oPC, PlayVoiceChat(VOICE_CHAT_POISONED)));
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}
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