PWE_PRC8/_module/nss/ew_fish.nss
Jaysyn904 ee1dc35889 Initial Commit
Initial Commit
2025-04-03 10:29:41 -04:00

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void main()
{
object oPC = OBJECT_SELF;
effect ePuke = EffectVisualEffect(VFX_COM_CHUNK_YELLOW_SMALL);
effect edumb13 = EffectVisualEffect(VFX_IMP_PULSE_COLD);
ApplyEffectToObject(DURATION_TYPE_INSTANT,edumb13,oPC);
SpeakString("WHAT THE FUCK??");
AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_DEAD_FRONT, 0.5f, 2.0f));
AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_DEAD_BACK, 0.5f, 2.0f));
AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_DEAD_FRONT, 0.5f, 2.0f));
AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_DEAD_BACK, 0.5f, 2.0f));
AssignCommand(oPC, ActionSpeakString("HOLY SHIT!!"));
AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_DEAD_FRONT, 0.5f, 2.0f));
AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_DEAD_BACK, 0.5f, 2.0f));
AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_DEAD_FRONT, 0.5f, 2.0f));
AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_DEAD_BACK, 0.5f, 2.0f));
AssignCommand(oPC, ActionSpeakString("OK, I'M GETTIN SICK!!"));
DelayCommand(18.0,ApplyEffectToObject(DURATION_TYPE_TEMPORARY, ePuke, OBJECT_SELF, 1.0));
AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_DEAD_FRONT, 0.5f, 2.0f));
AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_DEAD_BACK, 0.5f, 2.0f));
AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_DEAD_FRONT, 0.5f, 2.0f));
AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_DEAD_BACK, 0.5f, 2.0f));
AssignCommand(oPC, ActionSpeakString("PLEASE NO MORE!!"));
AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_DEAD_FRONT, 0.5f, 2.0f));
AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_DEAD_BACK, 0.5f, 2.0f));
AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_DEAD_FRONT, 0.5f, 2.0f));
AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_DEAD_BACK, 0.5f, 2.0f));
AssignCommand(oPC, ActionSpeakString("THANK THE GOD'S!!"));
AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_PAUSE_DRUNK, 1.0f, 99.0f));
DelayCommand(9.0, AssignCommand(oPC, PlayVoiceChat(VOICE_CHAT_LAUGH)));
DelayCommand(24.0, AssignCommand(oPC, PlayVoiceChat(VOICE_CHAT_POISONED)));
}